Ineffable Wingbolt Dahak Posted October 6, 2008 Share Posted October 6, 2008 I'm trying to make an alarm script that will summon a group creatures to the spot it sounded, but I can't to find the code for this (if possible). I've looked at the messaging functions in the appendix, but it only seems to send 1 character or all line of sight characters. I could have sworn I've seen what I'm thinking of in action, but I can't find it. Can anyone give me the basic messaging functions that were used or the scenario that did this? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted October 6, 2008 Share Posted October 6, 2008 I don't know the extents of the BoA engine, but perhaps assigning each creature a number and having a loop for the summon thing? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted October 6, 2008 Author Share Posted October 6, 2008 Huh, I just found I don't need a message as I can use approach_char(1001,ME,1) Of course, it doesn't have a limited range like a message does. I suppose I could code the listen to determine the range and cancel the movement if too far away. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted October 6, 2008 Share Posted October 6, 2008 By the way, if you still wanted to see how this was done before, Khoth did it in "Babysitting". You could also just assign monsters different groups, and have group 1 only respond to alarm 1, and so on. Quote Link to comment Share on other sites More sharing options...
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