ErikaRedmark Posted September 25, 2008 Share Posted September 25, 2008 Anyone know the script "it_stats_to_affect'' to add +Tool Use to an Item? I would like to make an item to add some TU so i can open door even if they are locked at (-90) Anyone have any clue on wich numbers would affect the TU skill? thanks! Quote Link to comment Share on other sites More sharing options...
ErikaRedmark Posted September 26, 2008 Author Share Posted September 26, 2008 I would like to know how can i create an item like : begindefineitem 166; it_name = "Girdle of Genius"; it_stats_to_affect 0 = 2; it_graphic_coloradj = 1; For example, but instead of the effect 0 = 2 wich and int. i would like to imrpove my Tool use skill. (These items can be seen in the av5itemschars.txt) Thanks Quote Link to comment Share on other sites More sharing options...
Pyro Posted September 26, 2008 Share Posted September 26, 2008 i think to add tool use its: Code: it_stats_to_affect 0 = 15;it_stats_addition 0 = 1; so lets say we want to edit Girdle of Genius to have +99 tool use Code: begindefineitem 166;it_name = "Girdle of Genius";it_stats_to_affect 0 = 2;it_stats_to_affect 1 = 15;it_stats_addition 1 = 99;it_graphic_coloradj = 1; something like that.. p.s pretty sure unlockable doors can't be opened like this anyway... Quote Link to comment Share on other sites More sharing options...
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