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Scrolls and Wands


Phasze13
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Ive' collected a large amount of scrolls and wands so far while playing (Chapter 2) and never really use many of them. I've probably used 2 or 3 (group heal and haste) and can't see much use in using most of them. Either I know the spell, or its a similar damage spell that one of my mages or healers can do.

 

I am thinking about selling almost all of them but want to know if that's a mistake.

 

What do you guys do with your scrolls/wands?

 

BTW some wizard wants to sell me skill points for 1k each...magery is an example. Is it worth it?

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Training is great since it allows you to trade money for skills instead of skill points.

 

I find most wands useless except diamond wand for lightning spray for a fighter to get a multi-target attack. The control foe scrolls are nice for fighters to convert an enemy between the party and a swarm into a temporary ally and target for the enemy.

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Diamond Spray wands I keep. I use them as missile weapons for my melee guys. I also agree about the Control Foe scroll. The Stun wand is no good. I keep Group Heal scrolls and put them on melee guys also, just in case -- you get an extra healer without having to spend any skill points. Shielding and Blessing scrolls I sell. That wand of Sheets of Flame, or whatever it's called, that's pretty good. But the one that just throws the fireball is weak. I keep Group Haste.

 

My thinking is, wands and scrolls are mostly emergency items. If I am down to one character, and I am trying to run away, what am I going to need? Probably healing and speed more than anything else. I don't think I've been in a situation where I thought, "I could survive this if only I had one more Bless spell."

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Yes, I also use wands and scrolls for reserve, but even then only those who've spells I don't yet know, are unique, offer spells that cost a lot, are zseful and stuff like that.

Training indeed is always worth the money, but you should know a couple of things:

1.: Check the money/SP ratio (be aware that SP costs of skills increase every two levels)

2.: Be sure to find a trainer with best prices if possible

3.: Be aware that you can only train until a certain level - and these levels also depend upon the trainer/teacher.

4.: Determine whether your character needs the skill at all and if so, then how much.

A lot of this information can be found at the (gamefaqs.com) faq.

 

Edit: SP = skill points!

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I sell almost all the scrolls and wands. Well, probably all of them. Instead of keeping a healing scroll, I give my fighter(s) about 2 levels of priest so they can help out in the healing / de-poisoning aspect. Especially to heal everyone after fights are over. Of course, they need a couple levels of intelligence anyway to avoid getting easily mind-controlled themselves.

By the time my character is about level 14, he's already got 60 SP to spend on healing. Good to offload that responsibility from Mr./Miss Priest.

"Fighter, heal thyself."

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I've got two things to say.

 

1. Using a wand/scroll + attack works fine when you are unbuffed, but when you've got haste you have just enough ap to pull off two attacks if standing still. The only fights I could see myself using scrolls on are the harder ones, where I've already casted haste. So that kind of ruins the effect for me =(

 

Ociprus, I thought about adding some int and priest spells to me fighter, but thought about how little the healing would be at priest level 1, and how much sp I would lose by adding more than 1 or 2 levels. Can anyone tell me what's the better choice?

 

leaving my fighter with no spells

 

adding one point in priest spells and a few in int

 

adding a few points in priest spells and a few points in int.

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It's a personal preference I have. It's cheap to buy "upgrades" to the minor heal spell (priest level 1) and cure spell. A few NPC's "sell" it, plus you can find a book with how to improve it. So it gets to be pretty good.

I also believe that intelligence is required to avoid some mind-control. At least it always was in all the pre-A5 games. I stand to be corrected, but I think that having intelligence less than 3 makes the character very susceptible to mind control. Which is very bad whenever he's powerful and takes a swipe at an unsuspecting "friend".

 

I can't remember what it was earlier in my current game, but at present my fighter is level 14 and has 59 SP available. Basically 59 heals. I bought a couple levels of upgrade to the minor heal & cure spells, which were cheap. He heals over 30 HP per cast. I have a thing about liking everyone to be near 100% after a battle, but don't like wasting my priest's SPs on "minor" injuries. After all, casting STEEL SKIN really takes it out of the caster...but it's good for helping out the party. It's over 50 SP to do the entire party. Uggh.

 

On a few battles, you actually will not want to be hitting the boss dude with any weapons because you get at least as much damage in return. Gelmax comes to mind. There's a battle skill some baddies use that gives everyone "spikes" or something and you end up getting hurt by hitting them. In that case, I was actually using a fighter to absorb blows and then healing himself or others as needed.

 

I consider this tradeoff: Instead of using scrolls or wands to heal, I sold them and that more than paid for any training the fighter got in healing, if you think of them being related.

 

You could try just giving ONE fighter some priest ability. It's true that he can't heal as much as a dedicated priest. But he can wear any amount of armor and still cast spells. Last game I played, I even had him casting SMITE, which is level 4 or 5. Right now my fighter can cast the "war..." spell (3) and get everyone more riled up for fighter. It's a blessing spell.

 

In summary:

1) Everyone should have at least a little intelligence. (only fair)

2) When they have intelligence, there is at least some potential SP's waiting, so...

3) Why not give the guy a couple priest levels? Maybe not lots, but if he has 2 then he can at least heal and cure guys as necessary.

4) With those couple levels, he can at least make use of the SP's just waiting there (see 1).

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Just checked out building a new party.

I always use custom characters. Every type of character starts out with 2 intelligence. That means they have the potential to cast spells, albeit weak.

It costs 8 points to give a character the first 2 levels of priest. 13 points to give them 3 levels. Not much.

 

It was this "instant intelligence" that first gave me the idea to give a fighter a priest spell level or two.

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Yeah that sounds good, you're right about training cheap skills, and the extra cure is always nice. I just fear taking away from his melee because of battle disciplines. To be honest I haven't seen anything too great yet from these yet everyone talks so highly about them. Maybe in time it will come.

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Battle disciplines are wonderful. Shield Breaker means that all attacks do 20% more damage to the target, and Leg Sweep means the target's attacks do 20% less damage to you. Bladeshield raises the user's defensive power by a lot, Adrenaline Rush gives a bunch of extra action points for one round, and Battle Rage is basically a powerful haste+bless effect that stacks with normal hasting and blessing.

 

Remember that battle disciplines can be applied to missile attacks and spells too -- even spells that don't do any damage. If you use the Stunning Blow discipline and apply it to a Slow spell, then between the stunning and the slowing, your target will probably be out of action for the next two or three rounds.

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