Easygoing Eyebeast Xaiya Posted August 3, 2008 Share Posted August 3, 2008 In the Editor Documents, it says that item variety 21 (object) will stack with "like items". But for some reason, an item isn't stacking with an item of the same number. (Dark Goo won't stack with Dark Goo). It is a custom item, by the way. Is the editor documents wrong? Is there another variety that will make it stack without having any uses? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted August 3, 2008 Share Posted August 3, 2008 Were you trying to stack it while it wasn't identified? Did you set the number of charges in the script to 1? (Yeah, BoA is kind of finicky and demands that stackable items have a charge) If that's not the case, try changing the item definition so it's an import of item 203. -It might be easier to see the problem if you posted the script for the item. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted August 4, 2008 Share Posted August 4, 2008 How can something stack without having any uses? If you wanted that, just make a script to delete any duplicates that the party picks up. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted August 4, 2008 Share Posted August 4, 2008 Originally Posted By: Lazarus. How can something stack without having any uses? If it's a small item like a gemstone, then it stacks so that it takes up less space. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted August 4, 2008 Share Posted August 4, 2008 Yes, but if it doesn't have charges, then a stack of 100 items would be the same as a single item. What I'm getting at is that you have to have charges for an item to stack. If you were stacking items without charges, the result would be one single item, still with no charges. You'd just be deleting the extra items. I understand that food and gems and such will stack, but these still have charges (even if they don't have an ability that can use them up.) Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted August 4, 2008 Share Posted August 4, 2008 Having "charges" is not the same as having "uses". The latter implies it has a "use" button beside it in the inventory. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted August 4, 2008 Share Posted August 4, 2008 I've seen the two used interchangeably. Hell, the definition of it_charges reads "the number of uses it has" Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted August 5, 2008 Author Share Posted August 5, 2008 I didn't realize I had to use it_charges. It works now. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 6, 2008 Share Posted August 6, 2008 Originally Posted By: Lazarus. I've seen the two used interchangeably. Hell, the definition of it_charges reads "the number of uses it has" Another thing we have to thank Jeff Vogel for, methinks. Quote Link to comment Share on other sites More sharing options...
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