Garrulous Glaahk Misc Staple Posted July 21, 2008 Share Posted July 21, 2008 I've been replaying Exile III for a few days now. My party of six have reached Level 20, I've taken the hammer Smite, have gone through a dungeon full of moving walls, and retrieved the broken Crystal Shards. There are three exits from the level with the smashed Crystal: one leading to the moving walls dungeon, which I have no interest in going through again. One leading to the giant's den, one leading back to Castle Troglo. Since I've looted the giants, I wanted to sneak back into the Castle. There's a sizable group of giants and troglodytes on either side which I could handle. Unfortunately, there's also a doomguard. Which split to become many doomguards who surround me and beat me into a splintery paste. Question: what's the best way to get into the Castle from the cave? I've tried haste, which helped me get into the Castle, minus five of my party. Stealth was useless. Waiting for everyone to kill each other still left me with a plethora of doomguards. The usual scenario: I get trapped by doomguards who restrict my movement on all sides. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted July 21, 2008 Share Posted July 21, 2008 Leave the level with the smashed crystal. Pop back into the dungeon with the moving walls. Then re-enter the crystal chamber. There should only be one doomguard. Haste and move into the castle. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 21, 2008 Share Posted July 21, 2008 I kill the doomguard before smashing the Crystal to get the shards. At this point your best bet is to retreat to a corner with your fighters or high damaging characters forming a shield wall to protect the others. Exile doomguards aren't that tough. They don't take spell damage, but physical damage works fine and I don't remember them doing more than a point or two of damage when they hit. So just stay buffed and hack away. It's boring, but eventually they are all gone. Going into the Troglo Castle is great if you have the energy potions to recharge and the carrying capacity for all that loot. I never was able to take it all with me. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted July 22, 2008 Share Posted July 22, 2008 Originally Posted By: Randomizer They don't take spell damage Actually, Shockwave works wonders against a horde of doomguards. And if I remember correctly, Wound also damages them rather nicely. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Brock The Archmage Posted July 23, 2008 Share Posted July 23, 2008 The one thing about many enemies in Exile was the complete immunity to most forms of magic. I preferred Avernum's system of immunity to 1 or 2 immunities and then resistances in most cases. But i still prefer Exile's versatile magic system over Avernum's Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Brock The Archmage Posted July 23, 2008 Share Posted July 23, 2008 The easiest way to kill a doomguard if you don't have Shockwave is to use all the blessing magics and, if you have it, Protection or Avatar, Then go melee crazy on them. Takes a while though. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted July 23, 2008 Share Posted July 23, 2008 Been there, done that, works good. That's basically what Randomizer said: Buff your PCs, then hack away at the doomguards. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Robsta Posted July 24, 2008 Share Posted July 24, 2008 Yep, I used to use a bless spell (only) on a PC and get them to fight it (alone) they never seemed to be able to hit a blessed PC (broken much?) I would also give him the best damageing weapon I had (anyone say black halberd?). This topic has been discussed on these forems before (perhaps it was the BoE forem). Although I havn't tried it, apperently using excessive summons or surrounding it with magic fields will prevent the splitting. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted July 24, 2008 Share Posted July 24, 2008 Excessive summonings will stop a doomguard from splitting, since there is a limit to the number of NPCs in a town/dungeon. Also, if you hit a doomguard enough, it will stop splitting when it reaches the maximum. Another thing I noticed is that when a doomguad takes enough damage, it won't split. I don't know about magic fields, though. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Brock The Archmage Posted July 25, 2008 Share Posted July 25, 2008 also, whenever a hit kills a doomguard, it doesn't split, so the harder you are hitting the better. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Misc Staple Posted July 26, 2008 Author Share Posted July 26, 2008 Okay, well I got past this area. Onto the golem plague now. Though I am curious: how many times until a doomguard stops splitting? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Robsta Posted July 26, 2008 Share Posted July 26, 2008 The way I understand doomguards is that whenever they are damaged an identical copy will appear with the same HP as the DAMAGED doomguard if it is possible. There is no limit except for these. If the damaged doomguard is dead, there is no point in splitting because the new one would be dead too. If the town runs out of monsters (has the maximum number) the new copy won't appear. Although I haven't tested it, the theory behind the fields is that doomguards won't split into fields and will always split into a certain radius (3 I think) so if you fill this area with fields, it won't split. I love fighting with two weapons, because they can do more damage than one, but against a doomguard this would cause it to split twice, with one of the copies having more HP than if I attacked once with a better weapon (because the split happens between the attacks, not after both). This is the main reason I always try to have a halberdier in my parties. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 26, 2008 Share Posted July 26, 2008 The game AI doesn't allow monsters to go through damaging fields for the most part. So you can surround them or yourself with them and have free hits. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Unrulyevil5 Posted January 1, 2009 Share Posted January 1, 2009 Summon several monsters until you get the message "summon failed too many monsters" and then just hit that doomguard but don't worry about it spliting because it can't do this since the dungeon is already full of monsters and if they start to die just summon more. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Unrulyevil5 Posted January 1, 2009 Share Posted January 1, 2009 I'm stuck because everytime I try to get into this room with the moving walls a text keeps popping up saying that there's an invisible barrier which is blocking my way can someone help me please Quote Link to comment Share on other sites More sharing options...
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