Unflappable Drayk Evnissyen Posted November 15, 2008 Share Posted November 15, 2008 Originally Posted By: Polly I think it was more interesting when you could run into something big and evil and had to come back when you were stronger to defeat it. But that's still the case, in numerous situations. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 15, 2008 Share Posted November 15, 2008 Originally Posted By: Evnissyen But that's still the case, in numerous situations. yeah, pure dream to think beat demons at a4 with low level party or some of Larkin's quests at a5 with low level party. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Evnissyen Posted November 15, 2008 Share Posted November 15, 2008 I also appreciate a good, forceful narrative. That's just me. The open-world thing was exciting when I was a kid, but it gets old, I think, and requires constant new invention, or else you're left with mostly hack & loot. If somebody can create a game that's like that... that constantly surprises you with interesting inventions when you just wander around a huge map like in the old days... then that would be cool, too. It just doesn't seem to be the direction Jeff is heading in. EDIT: I would expect, at any rate, that independent game developers grow up just like the rest of us, and start adopting different interests and looking for different reasons to keep making games. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer monolith94 Posted November 16, 2008 Share Posted November 16, 2008 I'd just like to add my voice to the chorus of people who miss the old outside/inside dicohotomy. Having EVERYTHING be "inside" in A4/A5 made the world feel so… tiny. Also, I prefer type-type-typing to all the mouse clicking. Bleh, mouse, who needs it! Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk BlueRivets Posted November 16, 2008 Share Posted November 16, 2008 I miss the good old spells of the Exile days, how nice it would be to become completely invincible and level towns with less then 10 spell casts. And if we add an outside to A6 it will just feel like Geneforge. A3 separated itself from the rest so well because you really felt like you were trampling across the world and continents. If this was brought back it just wouldn't feel right, it would desensitize people to the joy that A3 gave, I also think the old Avernum system should be brought back with improved graphics, sometimes I find it hard to distinguish Geneforge and Avernum 4-5, from each other. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 17, 2008 Share Posted November 17, 2008 Not that Avernum is so small either. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Hecate Posted November 17, 2008 Share Posted November 17, 2008 I liked the outdoor/indoor contrast of Avernum 4. And the horses. I'd happily see that again. One thing that bugs me is the limitation of summons. OK, I can only summon 2 creatures - but my opponents have no such limits! Seems most unfair. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted November 17, 2008 Share Posted November 17, 2008 Liches have a much better understanding of summoning magic than you do though, they've had hundreds of years to masters it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 17, 2008 Share Posted November 17, 2008 Besides as Delicious Vlish has repeatedly pointed out, you let your enemy summon so you can take control and use them against him. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted November 17, 2008 Share Posted November 17, 2008 True, but not everyone is that "clever" Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Hecate Posted November 18, 2008 Share Posted November 18, 2008 But they nearly always seem to resist, the rotten bastards. Yeah, Excalibur, you can rationalise things like that easily. It's only a small irritation. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Aldous Posted November 19, 2008 Share Posted November 19, 2008 Well, though I played every single spiderweb game several times since avernum 1, including every BoA scenario, Nethergate both sides, each geneforge with every faction, and browsed and read many threads here, it's the first time I post in the boards, because this is important for me (and it will be long, mind you): though I love and cherrish every Spider game, I think that if we'd make a poll, the favorite ever since Avernum 1 including would be Avernum 2. I personally played it so many times, and when I ask myself why, the answer is simple: STORY, STORY, STORY. Every quest in that game, small to large, was somehow advancing the and cross-connecting to the plot - the war with the empire. There was one supreme underlying yet unwritten mission: save avernum and its citizens from physical and cultural extinction by the hands of a brutal, vengeance driven and furious, yet calculated, organized, stubborn and relentless Force Major. darn, the story was so compelling and realistic Jeff didn't have to declare it "officially" as a quest! there were 3 super-quests, completing each one advanced you to your final goal: slaying Garzahd would eliminate the empire army's master mind; helping the Vahnatai would prevent a powerful enemy from fighting against your country and align them with you; and destroying the empire portal would fatally hurt the empire from utilizing its frightening number advantage. You had to eliminate the enemy's main strategist AND badly hurt its military infrastructure AND use heavy diplomacy in order to survive. Add to it that you fought a faceless enemy (you didn't meet "regular" empire citizens), and that avernum didn't "win", just barely repelled the enemy, and the feeling was genuine. And of course, every side quest that I remember was geared towards the mission: getting the colored passes, eliminate enemy garrisons located strategically and fearsome regional commanders, getting rentar ihrno to help you, reaching hidden and vital allies like erika, solberg and thompson...even the cool gangsters of the abyss were frightened. It wasn't the outdoors, it wasn't the battle system, and it wasn't the graphics. on the contrary, it was the lack of time, the urgency you felt - nobody is asking you to eliminate an infestation of mindless chitrachs, no town has a job board, and no merchant is worrying about a blocked bridge that hurts the business; every npc, from savage nephilim to mighty Erika redmark, was occupied with one thing: keep the empire from our lands. The civilization threatening aspect is missing in all other games (the less so in nethergate) - in A1, you get the feeling that Avernum can cope with Grah-hoth and the other 2 quests with or without you; in A3 you know Avernum continues daily life underneath valorim, and so is the empire outside it; BoA is obvious; in A4 rentar seems almost like a crazy old hag, that drops some halloween shades in some cities and will bury herself even if you'd just stand and do nothing; and Dorikas is just not a threat enough to be the pinnacle of the game, especially since it is depicted as a political struggle between some big shots that doesn't interfere or affect the regular empire or avernum citizen. And geneforge (so far) - excellent and original story, but the shaper council still sits in its ivory tower and will crush the rebellion with hords of guardians, agents and creations with a snap of a finger, if they really thought it's threatening. I admire Jeff for his story-telling abilities, I wish I could reach half of that, and I think he chose very wisely when the stories were the main bonanza - and again, to ne, Avernum 2 is still the greatest game I ever played. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 19, 2008 Share Posted November 19, 2008 I never played first and second parts, but i want. I can nat play it with 90inch monitor. So i awaiting engine emprovement. Hmmmm... I played on avernum side, and empire side. It would be interesting to play as Vahnatai, Nephilim and Slith : ) ) Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 19, 2008 Share Posted November 19, 2008 90 inch monitor? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toby-Linn Posted November 20, 2008 Share Posted November 20, 2008 If you have a 90 inch monitor, couldn't you play it in windowed mode? What resolution is your desktop set as? Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 20, 2008 Share Posted November 20, 2008 err.. 19inch... : ) ) Windowed mode very interesting idea... Changing of resolution too.. But playing zone is too small anyway. Less then 1/2 of full window. Party stats, inventory and game log are always on screen. And than i switch map on too, there are none of space to game at all. Just compare two screens of exile1-3 and avernum 5 or geneforge 3. Feel difference : ) Only new engine, only ==== PS I just have see GENEFORGE FIVE - that is ideal window of game!! I hope that reissues of exiles will be on the same engine : ) ) ) Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 20, 2008 Share Posted November 20, 2008 lcd or crt 19 inch monitor? a6 comes 1st and then prolly gf 7 so it could be that remakes of a1-3 will not be made at gf 6 engine. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 21, 2008 Share Posted November 21, 2008 CRT (pardon - GeneForge five interface : ) anyway i hope engine will be improved, or just interface of playing window and it's resolution. also it's will be good to keep old sound effects : ) i know, time and progress always go forward, so interface could not be exactly the same, but more comfortable and playable. But i repeat - gf5 has excellent interface and playing window which takes whole monitor area. If it can be better? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 22, 2008 Share Posted November 22, 2008 Originally Posted By: Ethermind But i repeat - gf5 has excellent interface and playing window which takes whole monitor area. If it can be better? Of course it can when graphic cards get better and comps get faster etc. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted November 23, 2008 Share Posted November 23, 2008 Please don't quadropel post. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted November 23, 2008 Share Posted November 23, 2008 Er... check the names again. No one has double posted in this thread recently, let alone quadruple posted. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted November 23, 2008 Share Posted November 23, 2008 Errr, sorry. Your names are similar so I glanced and assumed(walks away full of shame).... (Leans to Dikiyoba "Thanks for covering my ass" and then slips quietly out of the forum) Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 24, 2008 Share Posted November 24, 2008 Originally Posted By: Earth2025 Originally Posted By: Ethermind But i repeat - gf5 has excellent interface and playing window which takes whole monitor area. If it can be better? Of course it can when graphic cards get better and comps get faster etc. I do not mean grafix effects etc (though I have imagine Avernum story on Warcraft 3 engine : ) ) ) ) ) I mean utility, usefulness and comfortability of interface. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Dark.Fenix Posted December 9, 2008 Share Posted December 9, 2008 just a thought... 1 thing i miss from the exile games in avernum is the wait ability. u could tell ur melee chars to w8 and get them buff by the casters and then get back to the buffed melee and attack in that turn. i know that would mess the ability to improve ur reaction time in combat but it would be nice that ur 2º in line archer could throw a shieldbreaking arrow and ur 1ºin line melee could do a aimed blow after. the quick action doesnt afect missiles so no use geting it on an archer so the melee will always act first. just an idea... edit:Exile2 rocks, story,action,spells...everything Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Sss-Chah Posted December 12, 2008 Share Posted December 12, 2008 i'd like some kind of a time limit added into the game. i'm not talking about something really constraining that makes you rush through everything, but less than in 3 when you could've finished the game about 5 times before the tower of magi disaster. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Dark.Fenix Posted December 14, 2008 Share Posted December 14, 2008 another thing that i would also like to see in A6 is tha possibility to know what buffs/debuffs a creature have when inspected because it would turn the batle more fast sence u dont have to scroll every inch of the fight text to keep updated and would be more easy to know when a certain debuff was already gone. like when i check to see the creature life it would also say: Troll chieftan 234/456 blessed weakened hasted poison/acid Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Arch-Mage Solberg Posted December 27, 2008 Share Posted December 27, 2008 I'm sorry if I seem to repeat what may have been said earlier, but I don't have the time to read all 18 pages of things here. I believe Solberg's gonna be dead for this game. In A5, at the end of the quest of his messed up machines when you don't kill that guy, Solberg says that he's gonna make preparations. I take this to mean that he's gonna make preparations to die. Now what if he does stop using magic to prolong his life but it's too late. Instead of dying, he becomes Undead! Not like normal undead, but more of a Lich. He reverts back to his normal state of mind, but is shunned by the Avernites for being undead. Also, having A6 set on the surface would work if the distance was put into view. Having cities put too close together is kinda irritating. I have no other problems with A5 as it is now. If A6 had basically the same of everything (except the storyline and setting) as A5, it will also be a great game. I'm sorry if I don't know much about A5. I just got the game a few days ago and I'm only up to the Vahnatai Lands. But about the ending of A5, I believe the one the one to be 'official' is where Dorikas gets killed. But what do I know? I'm just like the rest of you...making guesses. It's all up to Jeff as to what he uses or doesn't use. Sorry...I should've looked at the date before posting. I didn't mean to resurrect a dead topic. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 27, 2008 Share Posted December 27, 2008 I have to say, having Solberg go crazy and attack Avernum would be a properly ironic end for the series. Especially if he summoned demons to help him do it. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ouroboros Posted December 28, 2008 Share Posted December 28, 2008 Yes since he hate Linda so much. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted December 28, 2008 Share Posted December 28, 2008 Originally Posted By: BloodMoon Yes since he hate Linda so much. Didn't we all? We ruined hers and her masters plans twice. Maybe we once again save ToM from destruction but this time Solberg is behind it not some apprentice. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted December 28, 2008 Share Posted December 28, 2008 I'd find it more amusing if X managed to create an anvil-dropping (or did he in A4?) spell and kills Solberg with it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 29, 2008 Share Posted December 29, 2008 You're all wrong. After all these years it's Cheeseball getting revenge for being cooped up with Solberg. He struck a deal with the demons and now all of Avernum is going to pay. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted December 29, 2008 Share Posted December 29, 2008 Originally Posted By: Excalibur I'd find it more amusing if X managed to create an anvil-dropping (or did he in A4?) spell and kills Solberg with it. Anvil is still in process. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Arch-Mage Solberg Posted December 30, 2008 Share Posted December 30, 2008 I thought it kinda funny when you find that note in his provate tower addressed to 'X'. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Dark.Fenix Posted January 1, 2009 Share Posted January 1, 2009 im expecting a titanic clash between avernum and the empire. now with a powerfull stronghold with operational portals behind enemie lines its time for ("star wars 2") the empire strikes back...again... Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ouroboros Posted January 1, 2009 Share Posted January 1, 2009 Or X managed to complete the anvil spell while he was in surface then accidentally cast it then the Surface suffer from Anvil Raining Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted January 1, 2009 Share Posted January 1, 2009 Originally Posted By: BloodMoon Or X managed to complete the anvil spell while he was in surface then accidentally cast it then the Surface suffer from Anvil Raining That would give current Emperor/Empress reason to try invade Avernum. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted January 2, 2009 Share Posted January 2, 2009 Originally Posted By: Earth2025 Originally Posted By: BloodMoon Or X managed to complete the anvil spell while he was in surface then accidentally cast it then the Surface suffer from Anvil Raining That would give current Emperor/Empress reason to try invade Avernum. ...and Prazac might die in A6, so the new monarch might not be so forgiving. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted January 2, 2009 Share Posted January 2, 2009 Prazac's already dead in A5 though. Has the Empire resorted to necromancy to preserve the crown? The Archon Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted January 2, 2009 Share Posted January 2, 2009 Oh yeah, that's right, she dies at the end and Redmark is the new emperor, and I don't think he'd like anvil rain very much. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted January 2, 2009 Share Posted January 2, 2009 Dorikas might. So would I, as a matter of fact. I could be in my own cartoon. I could be Bugs Bunny Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Dark.Fenix Posted January 2, 2009 Share Posted January 2, 2009 Originally Posted By: Archon Dorikas might. the king of avernum is murdered and hostilitys comence between avernum and empire, its up to ur brave party of expert soldiers to find out the trueth. was the sly vahnatai? the empire? some dark conspiracy on the heart of the royal family? NO!!!! it was the LICH KING, dorikas reborn as lich and all shall face his WRATH ok, i have goten back to wow , but there are so many possible storys that could resolve with the facts of A5 that i cant w8 to know... Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted January 2, 2009 Share Posted January 2, 2009 Originally Posted By: Dark.Fenix NO!!!! it was the LICH KING, dorikas reborn as lich and all shall face his WRATH Liches are wizards who magically extend their life, so Dorikas can't be a lich. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ouroboros Posted January 3, 2009 Share Posted January 3, 2009 But can be a ghoul Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Milla Posted January 3, 2009 Share Posted January 3, 2009 There was that Prince Hrothar (?) that was Liched back in E1/A1. I think he wasn't a magician. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ouroboros Posted January 3, 2009 Share Posted January 3, 2009 Yes he was raised as a lich by priest if I remember correctly. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted January 3, 2009 Share Posted January 3, 2009 Liches are scary, powerful undead. That's about all that's established in Exile/Avernum canon. Jeff can make anyone a lich if he feels like it, or he can create a new, scary kind of undead. If Dorikas did it, whatever it happens to be in A6, I'll be only slightly less unhappy than if Rentar did it again. —Alorael, who pauses to reflect that A1 is one of a very few games where there really isn't a crisis that your party has to solve. Okay, Grah-Hoth is a crisis, but you don't know about him until very late in the game and you can get two endings while ignoring him. The surface can wait. So can Hawthorne. The nepihls and sliths seem to be fought to a standstill without you to tip the balance. Life is okay. Wouldn't it be interesting if new Empire/Avernum hostility restored life to mediocre and your party gets to make things peachy again in A6? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted January 3, 2009 Share Posted January 3, 2009 If Rentar returns again then it would be same story 3rd time. Quote Link to comment Share on other sites More sharing options...
Curious Artila Karacan Posted January 3, 2009 Share Posted January 3, 2009 I liked Avernum 5 a lot better than I liked Avernum 4, mostly because the storyline felt a lot more fluid. I was extremely disappointed by the ending (as an empire loyalist), though - there have been so many choices along the way: Helping or dooming Muck, strengthening the dragon or weakening it, or even killing it, deciding what to do with the Anama... ... and not one of the choices made along the way mattered in the end. What a waste of storyline potential! All in all, I always felt that Avernum was weaker than the Exile-series. My favourite Spiderweb game will remain Exile III, for the sheer amount of tactical fun in the monster factories. Some battles in Avernum 5 were fun (like the one against the golems), but it felt a lot "toned down" from what I was expecting. I also want the old character system back. I always felt that there was barely enough skillpoints to raise a few skills per character only, artificially limiting them greatly into specializing either on weapon, priest or mage spells and pretty much ignoring all the other abilities. I would love to see more skillpoints per level, and a lot more skills. And six characters, where there's actually some tactical option to fill the last two slots with, apart from being forced to pick a "mage", a "healer", a "tank" and a "rogue" if you want to see all of the game. I would have loved to have a priest/fighter along and a slith halberdier, just because it would have given me more tactical options for the larger battles. Yeah, they haven't been needed, but it would have made the large battles a lot more fun for me. I love creating and developing characters. With the current system, I feel way too limited. And while I can live with the graphics and gameplay just fine, one thing that always struck me as horribly outdated in any Spiderweb game was the Journal. Is it really too much to ask for to play a game without having to manually take notes anymore? Avernum 6 would make me happy, no matter how the storylines goes, if either or all of the following were included: * Five or six characters instead of four! * More skills. Dualwield! Assassination! Alchemy! I miss you! * More meaningful choices that change the storyline in the long run. (Not only "Join the Darkside Loyalists / Don't join the Darkside Loyalists") * Update the Questjournal system so that it keeps track of the current steps of the quests! (Vases found: 0/3) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 3, 2009 Share Posted January 3, 2009 I agree with quite a bit of what you said, but hybrid character builds are perfectly viable as long as you make careful decisions about what skills you do and don't need. I used a fighter/thief, two archer/priests and an archer/mage/priest on Torment difficulty in A5 and did just fine. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.