Thrasher Posted July 8, 2008 Share Posted July 8, 2008 Hi all! I'm wondering how I should continue to develop her. She has bows and marksman at about 14, priest skill at 6, mage skill at about 10, dexterity of about 8, magery at about 7, intelligence of about 5, and spellcraft at about 5. It seems like her offensive magic and bow power are about equal now (except for area of effect magic attacks), so I'm wondering if I should continue to keep them balanced in power, or change an emphasis to magic (from archery at the start)? If so I would boost her intelligence and spellcraft (and later magery), rather than pumping more points into bow/thrown missiles/sharpshooter/dexterity....or do so equally between magic and archery... Thanks! EDIT: I should add some context. My party also has a dedicated poleman/tooler slith, a dedicated priest, and a dedicated mage. Miss Kitty is more of an all-arounder support character, who's always first in battle to curse with a battleskill by either spell/arrow/missile. Although for particular tough battles she may haste the priest or mage instead. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted July 9, 2008 Share Posted July 9, 2008 Intelligence can't hurt to increase spell energy, then which ever is cheaper of spellcraft and magery. You will do more damage overall with spells than weapons. Make sure you train enough in combat skills from Dixon in Tranquility so you can get all the battle disciplines. But that's my opinion from the way I play. Quote Link to comment Share on other sites More sharing options...
Thrasher Posted July 9, 2008 Author Share Posted July 9, 2008 Yes, spells have been becoming more useful, I'll concentrate on all the mage related stats then. I also boosted priest spells so she could be a backup for unshackle mind. Plan to stop there with priest spells. Thanks! Quote Link to comment Share on other sites More sharing options...
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