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Editing scripts


Shaper Anton
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Well, it depends on which Geneforge you want an editor for. There are links to them in the header above the thread list the forum.

 

If you want to edit the scripts yourself (hard unless you know what you are doing) simply open up the "Geneforge Files" folder and then the "Scripts" folder in that. Edit from there (again, if you don't know what you're doing, you probably shouldn't try).

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First, review the forum's header (To get there, scroll to the top of this page and click the link titled "Geneforge Series"). There are links to every editor for Geneforges 1-3. The regular text files are platform-independent. Most of the editors are regular text files.

 

Script editing is something you can teach yourself by looking at the code in the game's text files and comparing it to what happens in the game. There is no application more advanced than a text editor to help you learn to edit or edit scripts.

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Okay, i got the editor now. but i don't get the editing script bit. I still don't get how it works, John S said "Script editing is something you can teach yourself by looking at the code in the game's text files and comparing it to what happens in the game." I read the files and that didn't help.

 

I want to edit scripts of Elite Warriors, guardians, shapers and agents in drypeak to get them to join my party by talking to them and click an option.

Something like:

 

1. Nothing. Thanks.

2. There is something else i want to talk about.

3. I could use some help, let's go. (Have him join your party)

 

 

Can someone give me some help please?

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Originally Posted By: Felix Yeung
...
I want to edit scripts of Elite Warriors, guardians, shapers and agents in drypeak to get them to join my party by talking to them and click an option.
...
Can someone give me some help please?

You can use scripts only to do things already done in the game using scripts: modify stats, complete quests, etc.

You can not use scripts to modify things hard-coded into the game: adding new characters, altering terrain, etc. Joinable NPCs aren't a feature in G1 and G2 (and probably use special coding in G3), so you can't make new ones using scripts.

While it is technically possible to modify the scripts to add completely new quests, modify creatures, or even add a new "secret" faction with its own ending, it would require the amount of effort comparable to making a BoA scenario.

EDIT: I forgot that creatures could join you even in G2 (and possibly G1). So disregard the part of my post that says that this is impossible. (Although making the story still make sence would be pretty hard anyway.)
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Okay, after reading script for the 12875928756192375619285th time, I finally know how to add NPC characters into my party, it wasn't as hard as I thought, all you have to do is type in the AI code and it will join your part after specific action (eg. talk)

 

I now got Zakary (the Drypeak Warrens shaper), Braz....(you know... the leader of Rising), Tyall... (The shaper who teach you spell in drypeak warrens), a couple of guardings from Drypeak warrens and Rising, some shapers from Loyalist encampment.

 

There is one snag, however. I CAN add an agent into my party, BUT it appears to be bug/glitched, agents does not have character preview images. clicking on it to see it's stats will cause GF 2 to freeze and quit. Does anyone have a solution to that?

 

BTW, if anyone wants the script, feel free to post here and Ill add the link here, too busy to do it right now. (I'll check for replies soon. Say, every 12 Hours :D)

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  • 2 weeks later...
Originally Posted By: Dikiyoba
No joinable creations in G1.

If you really wanted to create a script for joinable NPCs, look at the scripts z5crags and z5cragsdlg. There is a thahd that can join you in that zone. Maybe you can figure out how it's done.

Dikiyoba.


I got it! I can get any of those NPCs into party now, it's a lot more tricky than GF2 tho.
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