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Updating BoA to A6 engine?


Xaiya
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Apparently, Jeff will, after a while, rewrite the first half of the Avernum series to the A6 engine (which will probably be very similar to the A5 engine).

 

I wonder if he would do this to BoA too.

 

How many people want this to happen? I think it would be interesting if he did.

Thoughts?

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The A5 engine is less wonky, both in terms of bugs and actual mechanics. But trusted sources say BoA was a flop.

 

I cannot see Vogel investing the significant amount of time for a product which didn't sell well the first time. The change would also break scenarios, and/or force others to update.

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There is not enough profanity in the English language to express my incredible distaste for this idea. Which, for my sake and the sakes of everyone under 15 here, is fortunate.

 

To put it bluntly, I've always liked the BoA engine as it is, save for some annoying glitches that could be fixed, and I don't want to see it tinkered with (except to remove aforementioned annoying glitches).

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I don't think that the later Avernum engine is more user-friendly, at least not for designing purposes. The scripts are still about the same, and the seamless world probably would be harder to design in, not easier.

 

Part of me does wish that the balance in the default spells and skills in BoA could be fixed. As has been said before, BoE benefited from being the best spell-and-skill system that Jeff had ever designed, and BoA has suffered from being the worst. BoE scenarios were fun just because it was fun to play BoE, and BoA scenarios have to rewrite the engine to accomplish the same thing.

 

But more of me would rather just see Jeff make more of the games that he's really good at, and he's really good at making the GF4/A5-style games, not the Blades games.

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I personally hate-hate-hate-hate the A4+ games and their engine. The old, slightly-clunky gameplay style of the old Avernum games is what I fell in love with, and the new engine just strips away all the little gameplay quirks and tricks I enjoyed so much, and replaces them with a more "streamlined" system that is completely different in a very bad way.

 

I don't want to see a Blades of Avernum 2. Ever.

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I have thought about it some more and now I realize.

It just wouldn't work. It sounds interesting, but it probably wouldn't work.

 

I don't want any updates, I was just saying of how I heard he was going to do that in a few years with the other Avernum games.

 

BoA is good as it is.

I basically agree with the rest of you.

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Originally Posted By: Iffy
Apparently, Jeff will, after a while, rewrite the first half of the Avernum series to the A6 engine (which will probably be very similar to the A5 engine).
I would be not at all interested in a rewrite of A1-3. Nor would I want BoA to be upgraded to the A6 mechanics.

It would interesting and perhaps nice to have a separate BoA2 based on the A6 mechanics, but I don't think he'll do it for the same reason I don't think he will create a BoG*.


*Blades of Geneforge
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I personally like the old-school look and want to keep it that way. The graphics in the post A3 games are just plain clunky anyways.

 

Originally Posted By: Jumpin' Salmon
With profanity, it is nice to use multiple languages.

Agreed...la vache.

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I guess the part I dislike most about the BoA engine is the way walls work, like how they are only on one side of a square, making building that much more annoying to design. I prefer the modular walls of the new Avernums, and I think a continuous world would be more manageable as well. Oh, well, I suppose I have little right to talk here, having never finished a scenario myself.

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