Rotghroth Rhapsody Prince of Kitties Posted June 8, 2008 Share Posted June 8, 2008 Here are the encrypted and decrypted versions of my savefile: http://users.norwoodlight.com/danlev/Att.sav http://users.norwoodlight.com/danlev/Att-decrypted.sav Savefile contains a party of one demigod-PC in the Wizards' Bazaar - the version of Falling Stars is the most recent, available from Alcritas' website. Boating around the Bazaar will reveal potions, lanterns, books, and other stuff in the walls; and attempting to drop an item may result in a message to the effect that there's too much stuff on the floor. Hopefully this will help resolve the bug... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 8, 2008 Share Posted June 8, 2008 Being unburdened by any form of actual knowledge, I can only guess that the bug involves the town preset items or the three saved item rectangles. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted June 9, 2008 Share Posted June 9, 2008 If you can't drop stuff because there's too much stuff on the floor, maybe the unused portion of the item list is being filled with random data for some reason. Hopefully that makes sense... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 9, 2008 Share Posted June 9, 2008 As I understand, the Wizards' Bazaar contains one of the three Saved Item Rectangles, if this is town 18 we are discussing. Two other towns contain rectangles: Western Xancrest and the Haverly Estate. If the problem occurs only in towns with such rectangles, you have the source of your problem. If the items seem to have their normal properties, then it is a problem with the rectangles or the 64 preset town items. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Prince of Kitties Posted June 11, 2008 Author Share Posted June 11, 2008 For Ormus: here's a link to the scenario: http://www.geocities.com/alcritas/falling.zip Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 12, 2008 Share Posted June 12, 2008 I am currently using the source code to try and decrypt the save files, this is my break-down of the save file: Data type~Length~Starts at: party_record_type~45,914~0 unsigned char setup[4][64][64];~16,384~45,914 pc_record_type[6]~11,388~62,298 out_info_type;~9,216~73,686 current_town_type~16,014~82,902 big_tr_type~6,056~98,916 stored item lists, current town~7,590~104,972 stored item lists, 3 saved item rectangles~22,770~112,562 stored_town_maps_type town_maps[100][8][64];~51,200~135,332 stored_town_maps_type town_maps[100][8][64];~51,200~186,532 stored_outdoor_maps_type outdoor_maps[100][6][48];~28,800~237,732 sfx~4,096~266,532 misc_i~4,096~270,628 If saving maps, grand sum is 274,724 bytes. (Tildes represent tab stops.) Num_town_items = 115, 4*115 = 460, 460*66 = 30,360. Okay, the stored item lists show that there is a torch at 38,17 which is nice, what it does not show is WHY there is a torch in the middle of the water. When looking at the stored item lists, the location of the item is listed immediately to the left of the item's identified name. The list of preset items in the scenario file does not contain a torch. Ditto the list in the current town type part of the save game file shows no surprises. Perhaps Miramor can try tracking the problem back in time? Look through save game files& Stop press: I just ran the four stored items lists through a proprietary spreadsheet. What I found is that all four records were identical, they all seemed to contain the same 115 items. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ormus Posted June 12, 2008 Share Posted June 12, 2008 Miramor, I've checked your savefile on my latest (2008-06-02) recompilation of BoE and have seen the problem. It looks like you have used old recompilation with saved items bug still present because Town Items structure is copied three times over an array of Saved Item Rectangle structures (Ishad Nha also reports that in his post). That was exactly the problem with Saved Item Rectangle Bug and I've fixed it two weeks ago. BUT, I have no idea why Town Items structure was corrupted in your savefile. That could be bug unknown to me. My question is: have you created this savefile or started playing this scenario in one of my recent (not older than 27th May) recompilations? If your answer is no then you have to download up-to-date executable file of BoE. After brute-force removing corrupted items from your savegame I wasn't able to replicate your problem with my latest executables and tested if saved item rectangle bug is present - it is not. EDIT: I've just uploaded modified executable with two new useful debugging functions. After you enter DEBUG MODE (Shift-D) press Shift-I to remove all items in all saved items rectangles or press Shift-U to remove all town items (after entering town again all items will be reloaded from scenario data). Miramor, download updated executable, load your savegame, reenter Wizards' Bazaar, get into Debug Mode (Shift-D), remove all items in rectangles (Shift-I) and turn off Debug Mode (Shift-D again). All your items in Saved Item Rectangles will be lost but all other things should be fine. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Prince of Kitties Posted June 12, 2008 Author Share Posted June 12, 2008 Ormus: I created the savefile with a post-bugfix version of OBoE. Not sure how this happened. I'll try the debug stuff when I can, right now I'm having some computer problems... Quote Link to comment Share on other sites More sharing options...
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