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Help! Prime servant battle (spoilers)


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I'm in the workshop, facing the prime servant and its minions, but I keep getting killed. I've tried killing the minions one at a time, but that doesn't work, as they don't die; I've once managed to get all 4 of them on my side, but they don't stay that way for long, and the little damage they do to the prime servitor doesn't seem to be much, or to last for long. Any advice that you can give me? Do I need higher levels of nature lore or whatever it's called?

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Hi Folks

 

If you are talking about the Prime Servant in Solberg's lands then I suggest that you use Assault Crystals. They give you the ability to deal damage back to whoever attacks you by growing spines all over your body. It will take 2-4 assault crystals to succeed, but succeed you will. Once the main guy dies his minions will die too. It took me awhile to figure this out but it works.

 

Cheers!

 

IndyFan

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You need a nature lore of 5 as the total for the party to get damaged servant to come over to your side. Once you damage them enough they will fight the Prime Sentinel. Then retreat to a corner and stay healed up. Whenever the Prime regains control you have to attack those traitors (they will appear as red on the automap) to get them back on your side.

 

To "speed" up the fight, an occasional shield breaker attack on the Prime with a bow shot gives you something to do. Don't close with the damaged servants until they are totally destroyed and then go loot.

 

If you put a character in the very corner, then it shouldn't take damage from the area effect. Jeff expanded it after I used to stand in the south doorway to wait out the fight.

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I had a lot of trouble with this event as well, after a half dozen attempts I settled on this strategy:

 

Clearly I was as buffed as possible, and I started the event. As soon as I got a servant to turn on the Prime Sentinel, I just kept making sure that someone in my party damaged it again before the round was over. You can't ever destroy the servants before the Sentinel dies, but they never healed to full when flipped back to the Sentinels control, because at the end of every round they were always hostile to me. Sometimes they attacked each other, and sometimes they hit the Prime Sentinel, but eventually he was whittled down after something like thirty or more rounds.

 

I found I had to keep my melee fellow close to the Prime to try and keep/lure the servants in that area and kept my casters/archer spread out as to try and avoid splash from his lightening spray.

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I just did this fight last night, and it was huge pain in the arse. However, I discovered something that might work for others in the future.

 

It's true that the Prime Sentinel has a shield to protect him from attacks from your party...but I found out that, at least on Normal, that doesn't apply to summoned monsters.

 

My mage summoned a wight and a hellbeast, and at various points they both attacked - and damaged - the Prime Sentinel. In fact, my wight took out 1/4 of his health at the end to seal the victory. My summoned monsters did more damage then the unstable servants.

 

Don't know if this is supposed to happen or I got corrupted data again, but if its not a bug, its definitely a way to make that fight go easier.

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I believe summoned monsters are supposed to work. I used them when I did this battle, although they were not horribly effective. Didn't have the ability to summon the two things you got when I played it.

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My mage summoned a spiting wyrmikin which hung back out of range of the area effect spells and took down the sentinel in about 10 turns. I never could keep more than three stone servants on my side at once, but the wyrmikin won the battle while I kept the stone servants busy.

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The stone servants will always fight for you if you damage them enough, even if you don't have any Nature Lore. Nature Lore reduces the amount of damage you have to do to convert them.

 

The boss being affected by summoned creatures is intentional.

 

- Jeff Vogel

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This is one of the most memorable fights in the game. I thoroughly enjoyed the entire dungeon (ah! transporter mazes - the essence of any good table-top RPG. And well executed at that) and the prime sentinel fight was the icing on the cake.

 

And yes, I'm serious.

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I waxed the prime servant by pounding on the servants so that they turned against the prime servant. He'll keep beating them with energy to force them back to his side, which then cures them of all injury.

I liked using a mage to hit the ones that were loyal to him on any rough with a Lightning strike, which then also damaged any others that were loyal.

It was great to see the servants I turned to my side gradually pound the prime servant into powder.

I also used my fighters to beat on the servants too and a priest to fix everybody.

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