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Secret Areas


Lucidus
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Late in the game there are a lot of red herrings, little details in the maps that suggest secret areas where none in fact exist. They drive me crazy sometimes, but at the same time they are a part of the personality of these games which I have really come to enjoy.

 

To make things worse, it was rumoured in another post that there might in rare cases be pillars or other objects which function as switches . . . and I found myself back under Thalants, wall-bumping like the good old days. (Presumably, though, any switch - even fiendishly disguised, if there were such a thing - would still show up when I hit the 'U' key, wouldn't it?)

 

Anyway, now I seem to have run into essentially the opposite situation: in Thalants, just a couple of spaces west of the stairway to the lower level, there is a switch. It appears to be active (it gets highlighted, and you hear the grinding sound when you press it), but as far as I can tell it didn't open up anyplace I hadn't already visited. It isn't mentioned in Synergy's near-exhaustive (and greatly appreciated) list. Can anyone tell me what it is supposed to do?

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