Garrulous Glaahk Wind Wolf Posted April 6, 2008 Share Posted April 6, 2008 I was wondering if anything changes with non-humans in the party. I always play a singleton and I am wondering if it will make anything interesting on the next run through. I am having trouble with the idea of either non-human race working for the Empire and wonder if it is worth it. WW. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 6, 2008 Share Posted April 6, 2008 There's some additional dialog at the end for Darkside Loyalist version with non-humans. The Fang Clan nephils have some words for nephil Empire soldiers too. Not a major change unlike in Avernum 3. Edit - Non-humans are worth it for the weapons skills that make getting battle disciplines easier. Quote Link to comment Share on other sites More sharing options...
Curious Artila rampancy Posted April 6, 2008 Share Posted April 6, 2008 When you encounter Ruth at Harkin's Landing with non-humans in your party, there's a tidbit of interesting dialogue with her if you mention what the Empire did to non-human species in the past. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Pyro Posted April 6, 2008 Share Posted April 6, 2008 i know that with a nephil in your party most of the guards in the fang clan will mutter "tame kitty"... Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wind Wolf Posted April 7, 2008 Author Share Posted April 7, 2008 Thank you. WW. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Reve Posted April 9, 2008 Share Posted April 9, 2008 Actually there are quite a lot of small bits of dialogue changes for nephil, and a few for slith - mostly when you're talking to either a nephil or slith. e.g. the nephil at the start and the slith in New Harston. Quote Link to comment Share on other sites More sharing options...
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