Tenderfoot Thahd Extraho Incendia Posted November 24, 2007 Share Posted November 24, 2007 Here is the list of special skills. They are divided in two categories physical and mental. I tested all them in the editor. *i: I added the skill costs to help determine if you have trained enough, since skills from items and bonuses do not count. You know you have enough of each when the skill cost appears as listed. physical Quick Strike : 6 Dexterity (cost 8) + 6 Melee or Pole (cost 7) Parry : 6 Dexterity (cost 8) + 6 Defense (cost 5) Blademaster : 6 Melee (cost 7) + 6 pole (cost 7) + 6 Strength (cost 8) Anatomy : 6 Intelligence (cost 7) + 8 Melee or Pole (cost 8) Gymnastics : 8 Dexterity (cost 9) + 6 Strength (cost 8) Pathfinder : Untrainable Lethal Blow : 8 Anatomy (cost 8) + 8 Blademaster (cost 9) Riposte : 8 Parry (cost 7) + 6 Blademaster (cost 8) Sharpshooter : 6 Dexterity (cost 8) + 8 Bows or Thrown (cost 6) Mental Magery : 8 Intelligence (cost 9) + 6 Mage or Priest (cost 8 or 7) Magical Efficiency : 8 Magery (cost 8) + 8 Endurance (cost 8) Resistance : 8 Dexterity (cost 9) + 8 Endurance (cost 8) + 8 Hardiness (cost 5) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted November 25, 2007 Share Posted November 25, 2007 Is Pathfinder untrainable via skills? Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Khyryk Eye Posted November 25, 2007 Share Posted November 25, 2007 Thanks! It's nice to have a confirmed list. I think there's a bug in my edition with the special skills though. Sharpshooter, blademaster and magery was not enabled long after I achieved the required levels of skills. I kept testing them to see if they pop up, but I did not have sharpshooter until 10 bows and 9 dex, blademaster= 12 poles and 6 melee + 8 strength, and magery was enabled at different levels for my priest and mage. Why is that? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 25, 2007 Share Posted November 25, 2007 This doesn't count skills that you get due to traits and races. It sounds like that is the problem. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted November 25, 2007 Share Posted November 25, 2007 It also doesn't count skills you may be getting from items. The numbers listed are the number of points you must TRAIN in to access the special skill. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 25, 2007 Share Posted November 25, 2007 Really, the most sensible measure would be in terms of how much each base skill has to cost before the special skill becomes available. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted November 25, 2007 Share Posted November 25, 2007 At least one of those is wrong. Sharpshooter only takes 6 dexterity. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Extraho Incendia Posted November 26, 2007 Author Share Posted November 26, 2007 Randomizer and Elastikon are right, it has to be your base stats. And I corrected Sharpshooter : 6 Dexterity - 8 Bows or Thrown. And has far as I know Pathfinder it's not trainable via skills. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted February 6, 2008 Share Posted February 6, 2008 I misread the last line of the list such that it seemed to show Hardiness as an untrainable special skill, instead of 8 Hardiness as the requirement to train in Resistance. Oops. Hardiness is not a special skill, but it is great. Since it lowers all damage by a percentage, it is effectively a cheaper equivalent to Endurance, which has the side effect of boosting all healing effects (because it takes fewer healed points to restore you to full). Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd nonoson Posted February 15, 2008 Share Posted February 15, 2008 Thx! Great list to have.. Probably a stupid Q but: Does anyone know if magery is as well for priests as for mages? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 15, 2008 Share Posted February 15, 2008 Magery and spellcraft work for all spells. Levels in mage or priest spells and levels for that spell just work on their respective spell types. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd nonoson Posted February 17, 2008 Share Posted February 17, 2008 cool.. now I'm not sad I spend points for the priest in this skill. BTW. The only thing about the avernum game I don't like is the time it takes to play. But it's like a book. So I guess it's ok thank you for welcoming me over in the other topic.. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted February 24, 2008 Share Posted February 24, 2008 Sharpshooter does not need 6 Dex..you need 2 bought values of Dexterity and 8 bought values of Bows/Thrown Missiles to make it appear..pretty cheap.. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma JP Posted February 26, 2008 Share Posted February 26, 2008 Well, my fighter has 6 in defense and dexterity but parry isn't allowed to him yet. I think it's because of bonus points from traits but how can I know? I can easily account for bonus from items but what bonus do I get in stats from : - natural mage - pure fighter (or something like that, don't remember the exact words) - divinely touched Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma olop4444 Posted February 26, 2008 Share Posted February 26, 2008 Elite warrior and divinely touched probably affected your stats. Also, I think they mean you have to add 6 points, not have 6 points. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 27, 2008 Share Posted February 27, 2008 Quote: Originally written by JP:Well, my fighter has 6 in defense and dexterity but parry isn't allowed to him yet. I think it's because of bonus points from traits but how can I know? Does he also have 6 bought points in either Melee Weapons or Pole Weapons? I'm pretty sure you need that as well. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma JP Posted February 27, 2008 Share Posted February 27, 2008 Parry only needs Dext and Defense. I know that only points bought with SP are taken into account for special skill availability. The problem is to know whether I gained some of my skill points with race and/or traits (items can easily be checked). I also noticed that special skills don't appear at once. When you gain the last needed point, you have to close the training screen, then open it again to see the new skill available for upgrade. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted February 27, 2008 Share Posted February 27, 2008 Don't forget that every character starts with 2 Dex (and 2 Str, 2 Int, 2 End). Those points don't count. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan wxxqut Posted February 27, 2008 Share Posted February 27, 2008 I couldnt train riposte even after having 10 blademster and 11 parry.So I used editor and it only became available when I got 18 parry and 18 blademaster There is no why I can get so much skill by other means. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted February 27, 2008 Share Posted February 27, 2008 It sounds like you have a high level PC with the Elite Warrior trait. It's very easy to get 10 or 11 Blademaster and Parry without training, a couple of items equipped will get you there. So yes, the requirements list is still accurate. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Ashery Posted February 27, 2008 Share Posted February 27, 2008 What Disappearer said... The skill values listed above are the amount you need to train the prereq skills in order to unlock the new ones. Just tested this in the editor to confirm it... However, the first stats, 2Str/Dex/etc *do* count towards what you need. I think it might be easier to measure in the cost to raise the skill rather than quote the pre-special ability level...(Blademaster at 8 to raise and Parry at 7 would be the requirements for Ripostle) Side note: Ripostle of 8 seems to give a 24% chance to counter attack...3%per for Parry/Ripostle. Question is, however, which does it check first? Quote Link to comment Share on other sites More sharing options...
Curious Artila avvv Posted March 1, 2008 Share Posted March 1, 2008 What does pathfinder do? I read from other topic it can be achieved from Muck but by who and how? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted March 1, 2008 Share Posted March 1, 2008 Pathfinder..reduces damage from poison and acid..as I recall from its description.. It can be bought from Pasquale..after finishing his quest.. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Hozz Posted March 22, 2008 Share Posted March 22, 2008 The values listed to unlock the skills do not seem to be accurate for my guys. I have a Mage with 7 int and 9 Mage spells and she can access Magery. I have a Priest with 8 int and 8 priest spells, and she can not. Each of them has the bonus trait that makes them a better mage or priest, respectively. Pure Spirit for the Priest and whatever the Mage one is called. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 22, 2008 Share Posted March 22, 2008 Those extra skills you gain from traits, items, or other bonuses do not count. The only thing that counts are skill levels you actually train in. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Hozz Posted March 22, 2008 Share Posted March 22, 2008 Ok but how do you tell what you are gaining from skills and traits? Items are easy enough to see but racial stuff and trait stuff... Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Sappho Posted March 22, 2008 Share Posted March 22, 2008 Over and over and over again I see the same recurring error when talking about unlocking the special skills. Everyone talks about them in terms of the level needed in this skill or that skill to unlock them, and then need to back peddle to adjust for bonus stats from items, or skills bought at trainers, or skill levels from traits. Here is the basic simple (and if you look carefully, the one place that gets it right is the walkthrough) fact....to unlock the special skills you must look at THE COST to train skills, not skill levels. It is all about skilling COST. Once again, for those who need repetition, it is the COST to train a skill that you need to look at, not the skill level itself. Doing this should adjust all errors of every possible character development scenario to come out correctly for each unlockable skill. Oh, and this fella made this very same observation in post #6 of this thread: Quote: Originally written by Thuryl: Really, the most sensible measure would be in terms of how much each base skill has to cost before the special skill becomes available. People on these boards really need to start READING posts in threads before firing off replies. I suppose I am just telling the old timers what they already knew though, even though they completely fail to make these obvious observations over and over again. As for me...this post marks my last effort here. This place is far to unfriendly. Peace. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Evnissyen Posted March 22, 2008 Share Posted March 22, 2008 Also, Anatomy requires only 4 trained intelligence, not 6. (Cost=7.) Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Hozz Posted March 22, 2008 Share Posted March 22, 2008 So the numbers in the first post, those are the skill costs and not the actual skill values? If so, the post ought to be edited to say that or someone should start a new, more informative thread that has the costs, if that is indeed what triggering the unlocks is based on. Its not easy (for me) to tell where skill points are coming from, whether trained or from traitis...when you click a trait it does not tell you how much its boosting a given skill. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 22, 2008 Share Posted March 22, 2008 No, the numbers are not the costs, those are the numbers of that skill you need to train in. The cost should (within 1 point) give you an estimate of how many of the skill you have trained in. A good way to find this is to draft a new party, go into the editor and train until the skill opens up and then go back and look at the cost. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 22, 2008 Share Posted March 22, 2008 Quote: People on these boards really need to start READING posts in threads before firing off replies. I suppose I am just telling the old timers what they already knew though, even though they completely fail to make these obvious observations over and over again. As for me...this post marks my last effort here. This place is far to unfriendly. Peace. Of course I am aware of this, I just did not think to write it at the time. Thank you for appending this useful bit. I suspect berating people for not giving the advice you would have given leads to the place being "unfriendly" for you. On this issue, if you have any instances where people have violated the Code of Conduct, please forward them to me. I am more than willing to help deal with that. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Evnissyen Posted March 22, 2008 Share Posted March 22, 2008 Should I bring the whip? Anyhow, this is straight from Matt Pasek's walkthrough (all numbers are trained numbers): SPECIAL SKILLS Quick Strike (QS): 6 Dexterity (starts to cost 8) + 6 Melee or Pole (starts to cost 7). Parry (Par): 6 Dexterity (starts to cost 8) + 6 Defense (starts to cost 5). Blademaster (Blm): 6 Melee (starts to cost 7) + 6 pole (starts to cost 7) + 6 Strength (starts to cost 8). Anatomy (Anat): 4 Intelligence (starts to cost 7) + 8 Melee or Pole (starts to cost 8). Gymnastics (Gym): 8 Dexterity (starts to cost 9) + 6 Strength (starts to cost 8). Pathfinder: untrainable. Lethal Blow (LB): 8 Anatomy (starts to cost 8) + 8 Blademaster (starts to cost 9). Riposte (Rip): 8 Parry (starts to cost 7) + 6 Blademaster (starts to cost 8). Sharpshooter (SS): 6 Dexterity (starts to cost 8) + 8 Bows or Thrown (starts to cost 6). Magery (Mgr): 8 Intelligence (starts to cost 9) + 6 Mage Spells (starts to cost 8) or Priest Spells (starts to cost 7). Magical Efficiency (MEf): 8 Magery (starts to cost 8) + 8 Endurance (starts to cost 8). Resistance (Res): 8 Dexterity (starts to cost 9) + 8 Endurance (starts to cost 8) + 8 Hardiness (starts to cost 5). Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 22, 2008 Share Posted March 22, 2008 Thanks for posting that. I'll get that on the strategy central. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 3, 2008 Share Posted November 3, 2008 I see that Pathfinder can be only obtained in Muck. So, in real game it can be only at level 1 and no more? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted November 3, 2008 Share Posted November 3, 2008 Not exactly, because you can buy more than one level of trained skills. But yes, once you've bought up to the limit, you're done. —Alorael, who never manages to buy it at all. He likes the excitement of poison and acid damage. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 3, 2008 Share Posted November 3, 2008 So exactly - there are no ways to train Pathfinder except first level. Right? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted November 3, 2008 Share Posted November 3, 2008 You can't ever add to Pathfinder using skill points, you can only buy the skill with gold. But you can also buy more than one point per character, because that's how buying skills works. —Alorael, who agrees with you on everything except the "first level" part. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.