Curious Artila quasius Posted December 3, 2007 Share Posted December 3, 2007 I heard that the engine for this series was being updated? Does it finally have smooth animated movement or is it still one space at a time? I have a pretty low standard of graphics, but I found the movement pretty terrible when I tried a spiderweb game last. Even Dragon Warrior NES in something like 1985 had smooth movement... Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 3, 2007 Share Posted December 3, 2007 Nope, movement still goes from space to space. Personally, I don't find it all that annoying. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 3, 2007 Share Posted December 3, 2007 I personally prefer the no animation, it speeds up the moving from one part of the map to another. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Bryce Posted December 4, 2007 Share Posted December 4, 2007 Implementing smooth movement is also harder than you'd think. Not hard in the absolute sense, but the kind of programming task that can easily suck up a whole day ironing out the kinks. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 4, 2007 Share Posted December 4, 2007 Jeff already has it in Geneforge, so it would not be too difficult to implement. However, the question is should he do it. Quote Link to comment Share on other sites More sharing options...
Curious Artila quasius Posted December 4, 2007 Author Share Posted December 4, 2007 Well, if he's already done the coding for it... just add an option. Then if you like the static steps, you can have them. For me, they're disorienting. Especially with multiple characters following you. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Californian Posted December 6, 2007 Share Posted December 6, 2007 Personally, I like it the way it is. I want Avernum to be Avernum. But that's just me. I'm glad Jeff restored the secret areas that the first three games (and Nethergate) had. Actually, looking for these little buttons is better. You don't spend half the game bashing into walls. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.