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Sorengard


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Look. Sorengard has had a very bad day even by Avernum's standards. Working for Solberg is no picnic to start with. You suffered through the whole sentinel complex once, but he has been living there all this time. And having all his golems go wacky on him, where once again we're talking wacky by Avernum standards, that's probably not something he really needed.

 

If after all this some gang of thugs comes in, cleans up the golems, but then whacks him for his 10-coin dagger, that's just not cool. If anyone deserves some slack, it's this guy. Let him go.

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  • 4 weeks later...

Perhaps if you don't go all the way back to town then he stays. After I talked to him I went back to Solberg's tower to rest before I took on the remaining few enemies, but when I returned, not only was Sorengard gone (I didn't intend to kill him anyhow . . . besides which, Solberg seemed glad that I didn't kill him and rewarded me properly, so I figured killing him would be not just, as Student of Trinity puts it so well, completely uncool . . . it would probably make Solberg angry... whatever that's worth, which is probably nothing apart from my just feeling guilty for pretend-killing a non-existent character. (I really wish Jeff Vogel would put more realism into his characters and into consequences, but then... I can't really complain... especially since this seems to be his best game so far, at least as far as I've gotten (Anama), from Nethergate forward at least (even including Geneforge 3 & 4 which I loved). It's just that the interface and everything is so perfectly simple that it opens up, I think, so many possibilities for creating a game of real strategy and complication... but I'm a critic. I don't want to be too critical, especially considering that Jeff's games are independently made. I have to hand it to him: he's a hell of a developer. He makes ME want to go back into programming, even though it just about drove me crazy before I finally quit.)

 

If Jeff doesn't mind, actually, I'd be happy to write up some of my thoughts of what I think would make the ideal Spiderweb game. But I don't want to be intrusive?

 

(Jeff?)

 

It's just that this stuff bugs me, you know? I'm a writer, I can't help it. I'm a perfectionist.

 

Anyhow, back to the Workshop... Usually in cases like this I would go back and make sure I killed off everything just for the XP, but this time I figured screw it, I'd had it with that damn workshop and all it's portals. If there's one thing I hate in games, it's mazes.

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