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Doomguard *SPOILERS*


Klintor Tazzankah
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Hello all,

 

I cleaned up the Pit of Abominations, kill the boring Lurking Crawlers and Lightning Crawlers, destroyed with pleasure the irritating Lich. When I go stairs down to the Pit itself, there's one more "splitting up monsters" fight with the more than annoying Doomguard.

 

Any strategies? Cause I stay rounded by dozens of Doomguards and after one billion rounds [each Doom guard attack twice, there's 30 in the room, so, I just fall asleep with the delay to reach my turn]. The Doomguards, all of them, are with a micro stamina, but they never stop splitting, and with the time [a lot of minutes, by the way] I end falling dead and can't beat it.

 

Obviously, I'm near level 30, augumented, enduring armored, shielded, hasted, steel skinned and blessed. And the armor class of all party members is up to 70%.

 

Any tip?

 

Thanks, and hugz.

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I'll summarize.

 

Only damage one doomguard at a time so you minimize splits, even though you still may get a dozen. Slow spell will keep the doomguard splitting to every other round. Use shieldbreaker to increase damage on the target doomguard and whatever bonus damage battle disciplines you have.

 

Retreat back to the stairs and position your fighters on either side of the stairs and the spellcasters in the dead end with a summoned creature to fill in the gap. This way only 3 doomguards can attack, none can appear within the party, and you can concentrate damage on the doomguard that both fighters can hit. Use missle weapons and spells to attack from the back.

 

Be prepared for a long fight. I spent over 8 hours on torment during beta testing before Jeff reduced the health.

 

Synergy filled up the screen with doomguards and just used repeated divine retribution until they died by the dozens.

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Thanks a lot, Randomizer.

 

I think I need to clean the Vahnatai Kerebass City to findout Divine Retribution. I'm using Divine Fire and Fireblast on the Doomguards and it's not working.

 

I need a couple more levels, more patience [Avernum 5 is master in hack'n slash, I'm really tired about the Doomguards] and the Divine Retribution.

 

So the idea is protect mages/priest with a summoned creature near the stairway, huh? Hum, slow and not area effect spells. In about some hours of more gameplay I will try again!

 

Thanx again,

 

Hugz from Brazil.

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And once again, I've killed the Vahanavoi some time ago and didn't get the quest...[Feeling stupid]. But I already spoke to Clodeca, and she gave me the quest, and so, the prizes! Yuuuppy!

 

Later, I will come back for the Doomguard!

 

By the way, there's no mission for killing the Lord of the Bats, in Kharebass?

 

Thx. Randomizer!

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Quote:
Originally written by Klintor Tazzankah:

By the way, there's no mission for killing the Lord of the Bats, in Kharebass?
The Vahnatai that makes gestures and is hard to understand quests you for an alternate route out of the Vahnatai Lands past the Lord of the Bats. I missed that I got a quest from him. You need to kill it to pretty much do this quest.
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Divine Retribution is probably not the best approach. It doesn't really do all that much damage, and it makes every one split, so unless you have achieved that ideal blocking configuration, and can maintain it for a long time, you end up getting swarmed. If you somehow get it to work it would probably be fun, to wipe out dozens of Doomguards in the final blast. But it would cost a lot of energy and time.

 

Better is just as has been said: focus on one at a time, using slow and all means of maximizing damage. After the Slow takes hold, wait to attack the Doomguard until after it has attacked. That way you'll be sure to get two full rounds in on it before it can split, and that means that its copy will be that much weaker. Don't use any multi-target attacks, and don't use summons (because they can't be trusted to follow the subtle plan of hitting just one target). At first it will seem as though you're not getting anywhere, because by the time you finally down the first one, you'll have several more copies around you. But they will all be weaker than the first one, and so will go down quicker. You'll see that that counts for a lot, because it's a sort of compound interest in your favor.

 

It really isn't true that A5 is all hack and slash. All of its battles can be won by mindless hacking, if you drop the difficulty level and/or come back later at higher level. That seems to be a policy of Jeff's, to keep more customers happy. But A5's battles can also all be won much sooner and more easily, if you can figure out the right approach.

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Trinity is exactly right -- Devine Ret is why you're having problems with this. Never use area effects on Doomguards. Concentrate all your damage on a single Doomguard and ignore the others completely. By concentrating like this, I was able to take down the Doomguard in two rounds and finished the battle with only 2 splits. The first time I tried the fight, using area effects, I got swarmed and massacred.

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  • 3 weeks later...

A strategy I have not seen here (although similar to the 'retreat to the stairs strategy): retreat to the far end of the pit.

 

On that small ledge, try to get two of your characters on each side of the doomguard, so there are five in a row, with the doomguard in the middle.

It seems the doomguard can only duplicate itself one or two spaces away from itself; since all open spaces are occupied, it cannot duplicate itself!

 

I did it by fleeing with two characters to that ledge, and luckily the doomguard followed them instead of the other two, who then followed the doomguard.

But you can probably also do it by running two characters around the pit after the doomguard has followed your team to the ledge; just remember to resist the urge to start hitting back until you are in position!

 

Of course, I may have been *really* lucky, with no splits in about five-six rounds...

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