Garrulous Glaahk -silver- Posted March 17, 2006 Share Posted March 17, 2006 This is what happens when you paste together all the automaps on the "ground level" and then shrink 50% (axial shrinkage, that is - it's 25% of the original area) http://www.silverchat.com/Avernum/avernum_4_map.jpg Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 17, 2006 Share Posted March 17, 2006 Ooh, neat. I mean, I'm not sure I personally have any particular use for it, but it's still pretty damn cool. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted March 17, 2006 Share Posted March 17, 2006 Shiny... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted March 17, 2006 Share Posted March 17, 2006 Now I truly see the value of town/outdoor separation. According to this map, the distance between the major cities Dharmon and Blosk is about half the width of Blosk. -------------------- Are we there yet? - Common adventurer complaint prior to A4. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted March 17, 2006 Share Posted March 17, 2006 It's good to see more maps from Silver, although A4 doesn't exactly require detailed annotation for secrets. —Alorael, who was most bothered by the proximity of Fort Avernum, Silvar, and Cotra. The last two are practically on top of each other now that Silvar is a town and then another town to the west. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted March 18, 2006 Share Posted March 18, 2006 Wow... (applause) It's good to see that the title still rings true. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wind Wolf Posted March 18, 2006 Share Posted March 18, 2006 You can not have too many maps! Thank you! Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Pyrulen Posted March 18, 2006 Share Posted March 18, 2006 It gives the best idea of how huge Avernum really is compared to my tiny little scenario. Well done. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 19, 2006 Share Posted March 19, 2006 Nicer than the sections in the hint book. It gives a better perspective about how claustrophobic the world has gotten. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted March 19, 2006 Share Posted March 19, 2006 The castle is so large. Only 7 castle lengths across the Eastern gallery. No wonder Avernum has monster problems. Spending priorities? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall In Half Now Posted March 19, 2006 Share Posted March 19, 2006 I like! Now all the underground and above ground levels are all that we need. Everything must be mapped. Perhaps not so much out of need, but because it's standard. Not that it wouldn't be useful, of course. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Reve Posted March 19, 2006 Share Posted March 19, 2006 Yeah I must agree, while the merging of indoors and outdoors was an interesting experiment, and I guess it's quite fun to play something different once in a while, I have gone back firmly to the indoor/outdoor split. Just feels so much more... epic Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody WiKiSpidweb Posted March 27, 2006 Share Posted March 27, 2006 I actually like the fusion of the indoors/outdoors. It adds to the realism and works very well with the idea of caves, where everything is going to be very close together due to space limitations. Quote Link to comment Share on other sites More sharing options...
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