Tenderfoot Thahd MUDdex Posted June 29, 2005 Share Posted June 29, 2005 I would like to put together a cannister inventory. This way you could only use the ones you really need and avoid the rest. This information is not in the hint book (highly recommended), or I would just look there. Anyone got any notes about cannisters? I'll try and jot something down next time I play. Now that I can command-tab on a Mac, this should be easier. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted June 29, 2005 Share Posted June 29, 2005 I don't have notes on all the canisters, but Schrodinger will likely have a FAQ/Walkthrough out soon that will have that information. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted June 29, 2005 Share Posted June 29, 2005 Yup, that's true. Cut and paste from my guide, which will be out as soon as Gamefaqs updates their game data. Seems Geneforge 3 didn't make it onto their game list. Canister locations: Fort Kentia: Searer. Lair of the Creator: Create Fyora, Unlock. Underneath Rebel Peninsula: Create Roamer Rebel Camp: Ice Spray, Create Vlish, Terror, Create Clawbug Under San Ru: Create Clawbug Dhonal Docks: Fire Shaping Madness Mire: Create Artila Twin Mind Tunnels: Healing Craft, Create Vlish Holding Shed Row: Quick Action Storage Road: Create Thahd Mountain Pass: Create Fyora Inner Keep: Create Drayk Spharon’s Lands: Dominate, Create Artila Blasted Laboratory: Create Roamer, Acid Shower Ruined Mine Gates; Strong Daze Darkstone Cave: Mass Energize Searing Chambers: Healing Craft, Create Glaahk Creator’s Hall: Steelskin, Battle Magic, Quick Action Infested Mountains: Create Battle Alpha Cultist Woods: Essence Orbs Stonespire: Major Heal, Kill, Essence Armor, Create Drayk, Charisma Display Warren: Major Heal Crumbling Lab: Kill Khor’s Deeps: Create Battle Alpha Tower Path: Parry Khyryk’s Tower: Major Heal, Create Drayk Tower Gates: Group Heal Breeding Caverns: Mental Magic, Create Glaahk Maker’s Road: Essence Armor Maker’s End: Create Rotghroth, Battle Roar Spire Forest: Luck Icy End: Aura of Flames, Mass Restore, Create Gazer Southern Gates: Mass Madness Benerii-Eo Gates: Battle Roar, Create Gazer Mushroom Cave: Mass Restore Benerii-Eo Labs: Battle Roar, Create Drakon, Dexterity, Strength, Mass Madness Benerii-Eo Vat Core: Aura of Flames, Create Rotghroth Geneforge: Endurance, Spellcraft, Create Drakon Also, these are some of the increases that can be earned without a canister. Skill/spell locations: Level 1 School: Book of War Blessing South End: Crider’s book of Create Thahd. Testing Grounds: Books of Create Thahd, Create Artila Under San Ru: Book of Healing Craft Dhonal’s Keep: Aenele’s Q: Book of Healing Craft, Hubert’s Q: Book of Magic Shaping Inner Keep: Books of Battle Magic, Healing Craft Acid Valley: Tombs: Group Heal, Create Thahd, Create Clawbug, Thihn’s Ghost: Intelligence, Endurance. Main Army Camp: Erika’s Q: Healing Craft Darkstone Mine: Books of Battle Shaping, Magic Shaping Stonespire: Morgan Q: Healing Craft, Minor Heal, Heal My list of trainers. One or two more may be found as I play through as a rebel. South End: Crider (slightly expensive): Firebolt, Burning Spray, Daze, Mental Barrier, War Blessing, Protection, Minor Healing, Cure Effects Minefield Woods: Scintle (exorbitant): War Blessing, Protection, Essence Shield, Minor Heal, Cure Effects, Augmentation East Kentia: Hawthorne (expensive): Firebolt, Burning Spray, Searer, Daze, Mental Barrier, Unlock, War Blessing, Protection, Essence Shield, Speed San Ru: Diwaniya (expensive): Fyora, Roamer, Thahd, Artila, Vlish, Firebolt, Burning Spray, Searer, Ice Spray, Daze, Mental Barrier, Unlock, Terror, War Blessing, Protection, Essence Shield, Speed, Minor Heal, Cure Effects, Augmentation, Heal San Ru: Vandrin (expensive): Missile Weapons, Quick Action, Parry Dhonal’s Keep: Gretchen (average for skills, slightly expensive for spells): Battle Magic, Mental Magic, Blessing Magic, Spellcraft, Searer, Ice Spray, Essence Orbs, Unlock, Terror, Dominate, Speed, Mass Energize, Steelskin, Heal, Group Heal, Remove Effects Dhonal's Keep: Fanjul (very reasonable): Roamer, Clawbug, Glaahk, Battle Alpha Inner Keep: Lady Anjali (exorbitant if lesser, expensive if greater): Fyora, Roamer, Thahd, Clawbug, Battle Alpha (greater), Artila, Vlish, Glaahk (greater) Stonespire: Macallan (exorbitant): Melee Weapons, Missile Weapons, Quick Action, Parry, Battle Magic, Mental Magic, Blessing Magic, Leadership, Mechanics, Acid Shower, Steel Skin, Strong Daze, Remove Effects Khyryk’s Tower: Khyryk (expensive): Clawbug, Battle Alpha, Rotghroth, Vlish, Glaahk, Kill, Major Heal, Essence Orbs, Acid Shower, Dominate, Strong Daze, Charisma, Mass Energize, Steel Skin, Essence Armor, Group Heal, Remove Effects Finally, the modifiers: Besieged Camp: Resnick Q1: Mass Restore, Q2: Aura of Flames Monastery of Tears: Tolleran: Strength, Dexterity, Intelligence, Endurance, Mechanics for 6K each Orois Blaze: Leadership, Mechanics, Mass Madness, Create Gazer for 5K each Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Zeviz Posted June 30, 2005 Share Posted June 30, 2005 2 additions to your list: Searer - Testing Grounds© (pass tests) Vlish - Blasted Laboratory(?)© (locked storage room in NE) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted June 30, 2005 Share Posted June 30, 2005 Hm- do you know where those are located? I have a canister of searer in Fort Kentia, and a create vlish at Main Army Camp (locked store room), but am missing those. Thanks. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Travers Posted June 30, 2005 Share Posted June 30, 2005 damnit, i knew i missed a drayk canister. I was really looking forward to creating an army of cryodrayks. Oh well, drayks are better anyway PS: did anyone else find it a little weird that you could play through the game as a progressive loyalist using drayks and not get any comment from any of the loyal shapers? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Zeviz Posted June 30, 2005 Share Posted June 30, 2005 I think for testing grounds canister you might need high leadership to convince the mind to open an extra door for you after passing tests. As for Vlish canister, I might have mistaken the area. It might have been Main Army Camp. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted June 30, 2005 Share Posted June 30, 2005 Wasn't there a third book in the testing grounds that gives a point of heal? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted June 30, 2005 Share Posted June 30, 2005 That's correct. You get Thad, Artilla and Heal. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted June 30, 2005 Share Posted June 30, 2005 You're right. I caught this in the walkthrough, but it didn't make it to the list. I've added it now though. Thanks. Hey Zeviz- still no searer canister as far as I can tell- do you know where on the map to get it? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted June 30, 2005 Share Posted June 30, 2005 There are no canisters in Testing Grounds. Testing Grounds is a loyalist testing place for skills and learning, why on earth would they dabble in rebel shaping canisters? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Zeviz Posted June 30, 2005 Share Posted June 30, 2005 I guess that's just a mistake in my notes. Sorry about confusion. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted July 1, 2005 Share Posted July 1, 2005 Not a problem, just trying to get my notes as perfect as possible. Just finished Gull Island, and there's very little left. I've submitted an early version of the FAQ, hopefully it will appear shortly. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted July 1, 2005 Share Posted July 1, 2005 If I'm reading that list right then its impossible to make Ur-Drakons without rebel only trainers. Is that correct? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted July 1, 2005 Share Posted July 1, 2005 You are indeed correct as far as I can tell. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted July 2, 2005 Share Posted July 2, 2005 That also means that you can't make terror vlish, pyroroamers, any of the third tier improved creations, and improved rotgroths (can't remember the name) without cannisters. And you need either canisters or rebel only trainers to make drayks and ur-drakons. Does anyone know how many canisters it takes before effects start to show up either in encounters or the ending, and weather getting yourself augmented affects you in the same way as canister use? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted July 2, 2005 Share Posted July 2, 2005 Quote: Originally written by Walter:Does anyone know how many canisters it takes before effects start to show up either in encounters or the ending, and weather getting yourself augmented affects you in the same way as canister use? 7 canisters, and augmentation by Tolleran, Orois Blaze, and Resnick doesn't count. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Chokinbakko Posted July 2, 2005 Share Posted July 2, 2005 One more item to add to the list: the infamous Ornk canister located in Khor's Deeps. BBQ ribs, anyone? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted July 2, 2005 Share Posted July 2, 2005 Doesn't Khyrryk(sp?) teach things like Drayk? I mean, he teaches yo how to make Rotgroths and stuff, right? Quote Link to comment Share on other sites More sharing options...
Curious Artila neophyte Posted July 3, 2005 Share Posted July 3, 2005 Thing with the canisters is that shapers are the only ones that can use every single one of them, without a problem, while agents don't need creations, and guardians don't need spells (other than healing craft) so it doesn't matter if your shaper. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd MUDdex Posted July 4, 2005 Author Share Posted July 4, 2005 Quote: Originally written by Travers:damnit, i knew i missed a drayk canister. I was really looking forward to creating an army of cryodrayks. Oh well, drayks are better anyway PS: did anyone else find it a little weird that you could play through the game as a progressive loyalist using drayks and not get any comment from any of the loyal shapers? Well, I don't find it weird. This is because drayks are so incredibly cool. Games that stick to their internal lore to the point where you can't have any fun are a bummer. Believe me, I've played some. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted July 7, 2005 Share Posted July 7, 2005 Quick question for those who have played through as rebels- are there any other trainers who will increase your skills in the forbidden spells/shapings? I know Fanjul will train you for cheap in the shaping that Rahul's wife also teaches, but are there any other rebel only trainers? If not, it seems that the loyalists should have little trouble blowing away their enemies. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted July 7, 2005 Share Posted July 7, 2005 But remember to get an ending that is good for you personally a loyalist shouldn't use canisters, and 3 creation types, several improved creations, and the battle roar spell only come from canisters (or trainers that aren't listed here and thus probably rebel only), and there would have to be an additional source of skills somewhere or there would be no way to make ur-drakons. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Detteh Mehkej Posted July 7, 2005 Share Posted July 7, 2005 I have played (won) as a rebel and, AFAIK, they don't teach anything that the loyalist don't. So, no Ur-drakons (makes sense, they currently need the Geneforge to make Ur-drakons - what sense would having a shaper-capable-of-creating-them running around make? Ugh, bad sentence, *baaad*!) The rebel philosophy is "canisters, not teachers". Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd MichaelSword Posted July 17, 2005 Share Posted July 17, 2005 Quote: Originally written by Schrodinger: Quote: Originally written by Walter:Does anyone know how many canisters it takes before effects start to show up either in encounters or the ending, and weather getting yourself augmented affects you in the same way as canister use? 7 canisters, and augmentation by Tolleran, Orois Blaze, and Resnick doesn't count. just want to clarify this. I've played through as the rebels, and i'm going to go through again as a loyalist. i was about how big a difference it made to use canisters in terms of story and gameplay? is it really worth it to not use canisters? i guess that's sort of hard to answer without some spoilers... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 17, 2005 Share Posted July 17, 2005 Canister use changes the ending text slightly, but doesn't have a huge effect on the game. The more canisters you use the less tolerant you will be of the rebel Serviles and drayks, but I found that this is more of a problem as a rebel than a loyalist. If you use a lot you might end up attacking certain serviles, but they aren't crucial characters. All the trainers will still train you, and no options will be unavailable due to canister use; I find them to be worth using. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted July 18, 2005 Share Posted July 18, 2005 I prefer not to use the, since it is obviouse how your mind is polluted and twisted by them. Now that Jeff has put some obviouse downsides in the game aswell (unlike G1) there is a clear message. Quote Link to comment Share on other sites More sharing options...
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