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Parry


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In GF2, the chances to parry, deflect damage and riposite are all bottomed at 0% and capped at 50%. Chance to parry = 5%*psl(parry skill levels), chance to deflect=5%*(psl-4), chance to riposite=5%*(psl-8). The three work independently and when more than one occure, riposite override parry or damage deflection and parry override damage deflection. So with a parry of 18 and against melee, you have a 1/2 chance to riposite, 1/4 chance to parry and 1/8 chance to deflect damage. Riposite doesn't work against missile attack at all while the other two works the same.

 

In GF3, the chance to parry melee damage is 2%*psl, missle damage 1%*psl. No chance to riposite. It is supposed to reduce damage taken but not really significient whatsoever.

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Originally written by Ghost of Starman:
does that mena in g2 no reason to get Parry over/above 18?

wow... but then, you still take full damage from 1 in 8 hits!!!!! frown Not So Hot.
Yep, it's pointless to raise Parry above 18. A Guardian (which is the class most likely to get Parry to that level) can afford to take a hit every once in a while, especially when 3/4 of attacks that would otherwise hit aren't doing any damage at all.

Quote:
ALSO wut about riposte off missile attacks, does you just not make that rollor does it turn into regular parry???
You don't make the roll. So your total chance to deflect or parry a missile attack is only 75% -- which still isn't bad.
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Originally written by Ghost of Starman:
wait!

is the 18 the kind of 18 you get at 18 (9.. 10.. 11.. 12..) or the kind you get at 29? (9.. 10.. 10.. 11..) cuz for the second kind it's the maxmimum which would make more SENSE
I am not sure how you are counting, but 18 in this case really means 18. You get extra 5% chance per level for each kind of parry you can get, until it gets to 50%. Riposte gets to 50% at level 18. After that, there are no new parry types, so no reason to raise the skill beyond 18. Which is a good thing, because parry 18 makes you almost invulnerable already (partial damage is usually blocked by armor, which is pretty heavy by that point, so you only take damage on 1 out of 8 melle attacks, while reflecting damage 50% of the time).
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Originally written by Ghost of Starman:
For many skills, G2/3 apply the skills the same way g1 did.

Thus from 0-10 1 point = 1 point
from 11-20 2 points = 1 point
from 21-30 3 points = 1 point

for these skills, you have to increase from 10 to 12 to get an effective skill of 11, from 12 to 14 to get eff skill of 12 etcandsoon
No, 18 is actually 18. Every point counts.
Only shaping skills work the way as in GF1. If you don't believe, try to raise edu or int above 10. GF2 and GF3 already have a increasing cost for skills so...
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Originally written by Randomizer:
Although parry is less useable in GF3 because certain spells/attacks are not blocked by parry.
What are you talking about?
In GF2, the only trouble about parry is that it doesn't work agaisnt gazer kill or firebeast aura of flame. In GF3, it at least works against gazer kill, though as bad as agaisnt other missiles.
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  • 7 years later...

Helpful note for future reference: given that 18 is the highest Parry level worth getting, it's worth noting that Gloves of the Hammer and Guardian Cloak each offer +1 to Parry. If you are willing use to them / wait until obtaining them, you might want not to want to invest skill points beyond 16 (and let these items carry you up to 18).

 

[spoileralt=Item locations]GotH: Pit of Misfits

 

Guardian Cloak: Experimental Chambers AND Rising

[/spoileralt]

 

The FAQ/walkthrough has more details about the locations, as well as the various canisters / quests rewards and such that can boost the skill.

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