Magnificent Ornk Kelandon Posted March 14, 2004 Share Posted March 14, 2004 I'm trying to play VoDT, and the monsters in the dungeons keep coming back to life. I kill a bunch of monsters, go back to town, heal up and spend my gold, come back, and voila! Same monsters that I already killed are now attacking me. Now, maybe I'm just a stupid Avernum user, but when I kill monsters, I expect them to STAY DEAD. Is this not true of the Exile series? Is something going wrong? Do people know what I'm talking about? If it matters, I'm running Mac OS 10.2. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted March 14, 2004 Share Posted March 14, 2004 It's not a bug, it's a feature! After visiting four other towns, monsters in dungeons reset unless the scenario designer makes nodes to kill them/keep them dead. Most scenarios will not have this problem. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted March 14, 2004 Share Posted March 14, 2004 You should like them reseting when you get to a level where no one will fight o so mighty you *ahem* Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 14, 2004 Author Share Posted March 14, 2004 No, it's offical: I hate the Exile engine. That's okay. I think the Nethergate/Avernum engine is outstanding. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Reality Corp. Posted March 14, 2004 Share Posted March 14, 2004 The Avernum engine lets monsters regenerate as well, but it's easier to fight them off. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Boots Posted March 15, 2004 Share Posted March 15, 2004 Nethergate/Avernum does tend to have better mechanics for the kinds of stories Spiderweb likes to tell. But any number of talented Blades designers have taught me that, should you want to tell some other kind of story, the dowdy old Exile engine can do some spectacular things. If you can excuse VoTD's gameplay suffering from its understandable interest in demonstrating design featuers to prospective scenario authors, it is worth slogging through it and the other prepackaged scenarios. Good stuff lies beyond. Quote Link to comment Share on other sites More sharing options...
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