Rotghroth Rhapsody The Lurker Posted March 5, 2006 Share Posted March 5, 2006 I personally haven't finished playing it yet, but so far I've had a lot of fun experimenting with the different damage types, the creations, etc. I even managed to kill Diwaniya with a few vlish before leaving Harmony Island (I even tried to kill Lankan in his Augmented state, but I got roasted). I've also tried crafting which looks promising, and I think the plot is very interesting and much more original than the G2 plot. Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted March 5, 2006 Share Posted March 5, 2006 Quote: Originally written by The Lurker:I've also tried crafting which looks promising, and I think the plot is very interesting and much more original than the G2 plot. But you can choice only 2 factions and you have only a follower. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Lurker Posted March 5, 2006 Author Share Posted March 5, 2006 Quote: Originally written by MagmaDragoon: Quote: Originally written by The Lurker:I've also tried crafting which looks promising, and I think the plot is very interesting and much more original than the G2 plot. But you can choice only 2 factions and you have only a follower. I don't mind the fact that there are only 2 factions in Gf3. It's not like you could have had lots of factions in remote islands who are at war. As for the follower thing... The follower NPCs weren't all that useful in Gf2. Greta, on the other hand, is very useful; and even Alwan can be useful if you find a way to make him stay alive. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted March 5, 2006 Share Posted March 5, 2006 Minor engine improvements mostly uninteresting, some very annoying, still good overall. Plot forgot to show up, felt rushed at times. 7.0 Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted March 6, 2006 Share Posted March 6, 2006 Well, with the 5 different landscapes, it's pretty. And then there's the plot- you may as well take the "illegal shaping" that made GF2 so unique and insert a mad member of PETA into it to simulate how "effective" Litalia is to the overall atmosphere. Combat- after TWO WHOLE GAMES- goes from "acceptable" to "intolerable" at record-breaking speeds. By the end of the second island, I was totally fed up with combat, and I was painfully stymied later on when my "rush-past-the-BS" strategy forced me to take a steel-toed boot to the groin. Characters outside of Litalia are also fairly mediocre. And given that there's only two paths and neither of those paths really deviate until the endgame, the "choices" in gameplay become vaccuous. On the other hand, this is a good thing since it discourages replays. And another thing. There SERIOUSLY needs to be some fixes made to the way Mechanics and Leadership work. Mines? Dialog box checks? This crap got a bit old mid-way through the first game, it was old in the second game, and it is still old now. It's a piece of crap, but it sure is a long one, so if you enjoy the intestinal boquet of processed foods and Ecoli, you've found yourself a winner in GF3. 2.0 Link to comment Share on other sites More sharing options...
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