Kyshakk Koan Hume Posted June 27, 2005 Share Posted June 27, 2005 Remove effects can make rogue back to your control, charmed or badly hit. I made a thad, when a golem hit the xxxx out of it, he went rogue, and the words on the screen confirmed it. I successfully cured him with romove effects, and he came back his conscious. Being charmed is just a state of going rogue. The same icon, same effects. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted June 27, 2005 Share Posted June 27, 2005 Quote: Originally written by Hume:Remove effects can make rogue back to your control, charmed or badly hit. I made a thad, when a golem hit the xxxx out of it, he went rogue, and the words on the screen confirmed it. I successfully cured him with romove effects, and he came back his conscious. Being charmed is just a state of going rogue. The same icon, same effects. Note that mostly Battle Creations go rogue. The Magic Creations I've found hardly ever go rogue. - Archmagi Micael Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted June 27, 2005 Author Share Posted June 27, 2005 That's not the point. The point is Draykfyre was wrong. He should be ashamed of himself for playing Stalin by giving the "ultimately right" answer and locked the post. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Zeviz Posted June 27, 2005 Share Posted June 27, 2005 1. The topic was originally locked by Kelandon, because it went too far off topic. If you don't like the fact that it was locked, blame yourself for turning it into discussion of stereotypes. 2. If Drakefyre was like Stalin, he would have banned you a long time ago. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 27, 2005 Share Posted June 27, 2005 Oh, I'm sorry, were you trying to make a point? I thought it was a poem. In other news, different people's copies of Spiderweb games have often behaved in entirely different ways, for reasons that remain as yet obscure. This may be responsible for some of the differences in opinion here. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted June 27, 2005 Share Posted June 27, 2005 Charmed creations can become liberated over time even if Remove Effects is not used. If you keep moving away from them they will eventually stop attacking you. A creation that has actually gone rogue cannot be tamed by its own will. Charming is not going rogue; it is being charmed. They may be similar in appearance, but they are not the same, so what Drakey said was accurate. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted June 28, 2005 Author Share Posted June 28, 2005 I apologize for my carelessness. Sometimes, the topics "go rogue", talking about something completely off the point. This should be tolerated. That is the liberty of speech. Especially when we are discussing about ethics. Since ethics is an important part of all spider websoftware games. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted June 28, 2005 Share Posted June 28, 2005 Unless a topic is directly related to the game (which blonds are not) it should be posted in General, or expect the topic to be locked. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 28, 2005 Share Posted June 28, 2005 To elaborate on that point: if you wanted to discuss the nature of stereotypes as they appear in GF3, that could considered on-topic for the board. If you wanted to discuss stereotypes because you were inspired by their treatment in Spiderweb games, that goes in General. If you wanted to discuss stereotypes because you want to discuss stereotypes, you're a dirty, dirty spammer, but you probably can do that on General anyway. Game boards are for discussion of the games. Now that we've gotten that cleared up, uh, I can't think of anything to say about going rogue except that I can't recall any of my creations actually doing it except maybe once in GF2. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted June 28, 2005 Author Share Posted June 28, 2005 So discussing about something directly inspired by other posts in the forum but have nothing direct to do with the game is forbidden? Well, whatever you guys say. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted June 28, 2005 Share Posted June 28, 2005 As long as the thread retains civility and remains at least tangentially on the subject of Geneforge 3, discussion is fine. But Kelandon used his judgement and locked the topic. If, after the topic was locked, you still want to discuss some off-topic thing, begin a topic in the General forum, not the Geneforge 3 forum. You could even link to the thread where the the discussion started. Also, I don't think I gave any 'ultimately right answer' - I pointed out that being charmed and going rogue are two separate things. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt I_am_a_Minotaur Posted June 28, 2005 Share Posted June 28, 2005 Mass restrore also cures charmed charachters Quote Link to comment Share on other sites More sharing options...
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