Tenderfoot Thahd DaCoolShaper Posted June 7, 2006 Share Posted June 7, 2006 I accidentally killed my own people in Dhonal's Keep, Fort Wilson, and San Ru: 1) Middle of the Grumpy Guy Controlling the Golems in Dhonal's Keep. He's annoyed and calls an alarm, I use Secret _____(kill Hostile guys) to Kill him. He's Dead, With everybody else. Now I can't complete my Quest. 2) Went to San Ru after accidentally giving Lankan magic Canister in basement of diwaniya. Confronted Diwaniya and said "I confess, I did It". Diwaniya attacks me, and I kill her with the ____(kill hostile) and everyone dies with Diwaniya. 3) Went to fort Wilson. Raised alarm by going near a trap in a storeroom. Alphas chase me. I use ____ (kill hostile) again!!! Everyone dies. It's sad, and I am stuck in Dhonal Isle for eternity, man!!!! Now I can't enter Creator Hall. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted June 7, 2006 Share Posted June 7, 2006 Now you will know not to cheat in your next game. Good luck. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd DaCoolShaper Posted June 7, 2006 Author Share Posted June 7, 2006 Quote: Originally written by Delicious Vlish:Now you will know not to cheat in your next game. Good luck. Thanks for the advice. Good Luck to you too. and I Just Learned why not to use cheats too much. Guess It's back to school again. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted June 7, 2006 Share Posted June 7, 2006 Seriously though. Save and reload often. If you do something you shouldn't make sure you can fall back to a time when nothing was broken. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 7, 2006 Share Posted June 7, 2006 Have a few saves going back to different areas. In GF2 the Magus Complex turned hostile just because I killed a few submission turrets in the Experimental Area next to it. If I hadn't had a saved file from before then I would have had to start over. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Mr.Bookworm Posted June 7, 2006 Share Posted June 7, 2006 Generally, you really should avoid pissing off the people in the towns. 1. Leave when he tells you too. 2. Even if you had killed Diwanya by normal means, the town would have become hostile, forcing you to kill them all. 3. Don't set off the traps. A great addition to G4 would be a little subtle. When you commit a crime, everyone in the area, even those who are on your side, turn hostile. For example, if you're playing as an Awakened in G2, there's a spy outside the gates. However, if you commit a crime, he runs at you like any other idiot. It doesn't make any sense for the entire area to go hostile. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted June 7, 2006 Share Posted June 7, 2006 Good idea. And maybe you can be able to pay bribes for repair your crimens. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 7, 2006 Share Posted June 7, 2006 Quote: Originally written by MagmaDragoon:crimens. Crimina, you mean? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted June 7, 2006 Share Posted June 7, 2006 Oops! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted June 7, 2006 Share Posted June 7, 2006 Quote: Originally written by Mr.Bookworm:It doesn't make any sense for the entire area to go hostile. Hear, hear. It's such a pain that if you've irritated a town, the shopkeepers will all quixotically charge you and your pack of Gazers with their bare hands. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 7, 2006 Share Posted June 7, 2006 I don't think I've seen a single RPG that's handled this sort of thing well -- aside from the bulk of them, that don't let you attack friendly characters in the first place. In theory, it's nice to be able to role play a character with few morals, and kill and loot whatever you like. But given a game engine that is really designed for at least moderately amicable characters, I don't see the point in even having the option. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted June 7, 2006 Share Posted June 7, 2006 Quote: Originally written by Mr.Bookworm:A great addition to G4 would be a little subtle. When you commit a crime, everyone in the area, even those who are on your side, turn hostile. For example, if you're playing as an Awakened in G2, there's a spy outside the gates. However, if you commit a crime, he runs at you like any other idiot. It doesn't make any sense for the entire area to go hostile. Appearances must be preserved. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Mr.Bookworm Posted June 7, 2006 Share Posted June 7, 2006 Quote: Originally written by The][Editbreaker: Quote: Originally written by Mr.Bookworm:A great addition to G4 would be a little subtle. When you commit a crime, everyone in the area, even those who are on your side, turn hostile. For example, if you're playing as an Awakened in G2, there's a spy outside the gates. However, if you commit a crime, he runs at you like any other idiot. It doesn't make any sense for the entire area to go hostile. Appearances must be preserved. But you have to kill him. He acts like any other idiot, even though he's on your side. Edit: A good idea, though it might be a little tricky, would be to have every character have a "value" depending on your faction. Here's an "example chart": 1- Will attack on sight; will attack you if you attack them 2- Will attack if you violate any law in area; will attack you if you attack them 3- Will attack you if A.The town's hostile, and B. They see you. Otherwise they'll stay out of the way. 4- Will stay out of the way, unless you attack them. 5- Will fight with you unless you attack them. Yes, it's flawed, but it would be better than the current system (the entire area goes hostile). And the values would change, of course, depending on factions and the like. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted June 8, 2006 Share Posted June 8, 2006 Originally by Slartucker: Quote: In theory, it's nice to be able to role play a character with few morals, and kill and loot whatever you like. But given a game engine that is really designed for at least moderately amicable characters, I don't see the point in even having the option. Well, in theory, Geneforge is the kind of game where role-playing a psychopath who kills off every NPC is acceptable. Well, G1 and G2 are. Clearly, G3 is not. Originally by Mr. Bookworm: Quote: But you have to kill him. He acts like any other idiot, even though he's on your side. Yes, the option to have spies stay friendly to you as you slaughter the rest of the town would be nice. Better yet, it would be nice to have a dialogue option that tells the spy to leave town because the town is no longer safe or their task is done. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 8, 2006 Share Posted June 8, 2006 Really, the most sensible thing for most civilians to do when a fight breaks out in the middle of town is to leg it. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted June 8, 2006 Share Posted June 8, 2006 Quote: Originally written by StrongBattleAlpha:I accidentally killed my own people in Dhonal's Keep, Fort Wilson, and San Ru: 1) Middle of the Grumpy Guy Controlling the Golems in Dhonal's Keep. He's annoyed and calls an alarm, I use Secret _____(kill Hostile guys) to Kill him. He's Dead, With everybody else. Now I can't complete my Quest. 2) Went to San Ru after accidentally giving Lankan magic Canister in basement of diwaniya. Confronted Diwaniya and said "I confess, I did It". Diwaniya attacks me, and I kill her with the ____(kill hostile) and everyone dies with Diwaniya. 3) Went to fort Wilson. Raised alarm by going near a trap in a storeroom. Alphas chase me. I use ____ (kill hostile) again!!! Everyone dies. It's sad, and I am stuck in Dhonal Isle for eternity, man!!!! Now I can't enter Creator Hall. Maybe you can use the editor to teleport... Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Major Posted June 8, 2006 Share Posted June 8, 2006 Quote: Really, the most sensible thing for most civilians to do when a fight breaks out in the middle of town is to leg it. They do. The courage of townspeople is set to 0. In G3. EDIT: I've posted a hundred times now! Quote Link to comment Share on other sites More sharing options...
Articulate Vlish bigfix Posted June 9, 2006 Share Posted June 9, 2006 Quote: They do. The courage of townspeople is set to 0. In G3. are you sure? they always attack me. and are the serviles at courage 0? you'd think they would be but i once was beaten to death (when i was lvl 1) by an unarmed servile. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 9, 2006 Share Posted June 9, 2006 Once an area is hostile, they do stupid things like attack you. Avernum is even worse than Geneforge in how they go after you. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted June 9, 2006 Share Posted June 9, 2006 Hannah may look unarmed, but she has a little knife. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Suspicious Vlish Posted June 9, 2006 Share Posted June 9, 2006 Civilians attack your for 1 round after going hostile, and then they flee in terror. Also, you can murder individuals and have the rest of the town remain friendly. However, you have to murder them out of sight of other people, and you have to kill them in 1 round. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Learned Noremac Posted June 16, 2006 Share Posted June 16, 2006 Quote: Originally written by Mr.Bookworm: A great addition to G4 would be a little subtle. When you commit a crime, everyone in the area, even those who are on your side, turn hostile. For example, if you're playing as an Awakened in G2, there's a spy outside the gates. However, if you commit a crime, he runs at you like any other idiot. It doesn't make any sense for the entire area to go hostile. This was sort of done in GF3. It you attacked that town on the Isle of Spears(forget the name) when you're a loyalist, the Mooralis guy doesn't fight you-he just pleads for his life Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted June 16, 2006 Share Posted June 16, 2006 The system is currently sophisticated enough to make fleeing NPCs and spies that run away to raise an alarm. Whether others can see your crime is even a part of the engine now. Really, I only want the addition of attitude groups, or at least subgroups within the generic "Friendly" group. This could be a major and worthwhile improvement. With this, a single map could seamlessly have two opposing factions whose attitudes toward the player are independent. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted June 17, 2006 Share Posted June 17, 2006 I'm not sure how it is in Avernum, although I'm pretty sure it's about the same. In the Exile series, if you kill a man alone in a locked room with no windows in one hit, sheep will charge and attack you from across town. I'm glad the system has improved since then. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd felix2 Posted June 17, 2006 Share Posted June 17, 2006 Kelandon ur so mean Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted June 17, 2006 Share Posted June 17, 2006 You are avoiding a ban. (This is my last post for felix, since my "suggestions" are going to become spam.) Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Maimonides Posted June 17, 2006 Share Posted June 17, 2006 He will not avoid it for long. Quote Link to comment Share on other sites More sharing options...
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