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Speculation about "that door"...?


FZ

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Ok, anyone want to make any guesses/place any bets on what is inside the mysterious locked door in Benerii-Uss?

 

I'm guessing its some kinda of demon, since we know that the Awakened had one and the barzites had two, and we don't want the takers to miss out... Maybe even a demon portal, a living one...

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I think that it's either a Gazer/Eyebeast or some kind of Alien Queen like Spawner. Or maybe the Takers were able to resurrect one of the original Sucia Island Shaper's enemies. I don't think it's a demon since all the demons in GF2 simply want to go back to their realm. Although it could be some kind of creation/demon hybrid.

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I think it's either a drakon, or a spawner that creates drakons...

 

My reasoning for this: Drakons can shape. They can create drakons. So, bam, there's another drakon in the cell. They either battle it out or create more drakons. Eventually, it leads to a fight of some kind, and only the strongest survive.

 

Although, this seems like more of a Barzite strategy, now that I think about it... Who thinks that the strongest of Gazak-Uss will be back in GF3?

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Quote:

Perhaps Eass has learned how to create Shapers
Yes!
That is one of my 'theories'.
The Shapers made Drakons. Now the Drakons make Shapers. Ahh, the irony.
After all, since the Shapers made Drakon (well, the Barzites did), doesn't that make the Shapers stronger than the Drakons, in a way?

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However, most people seem to think that the creature behind the door is some sort of heavily-augmented drakon.
*spoiler*

This doesn't make sense, since in the Taker ending, you already have heavily augmented drakons. Why would one augmented drakon in a cell be seen as a threat, since there are already thousands flying about?

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I think that it's either a Gazer/Eyebeast
One of my other 'theories'.

A demon would probably be another good guess. Maybe Eass has learnt how to control hostile spirits.

Quote:

They either battle it out or create more drakons. Eventually, it leads to a fight of some kind, and only the strongest survive.
Ahhh, evolution at work.
laugh

So, my main 3 ideas are...
- Shaper
- Eyebeastie
- Demon-spirit
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Whatever it is, I have my doubts that its is a dracon. Mostly because the game makes the explicit point that the door is "cool to the touch". This suggests a more long-term, unliving type of evil than your standard mad shaper/eyebeast/dracon, in which case we should be looking at "surprisingly warm" or "throbbing with power" sort of thing. Or maybe I'm reading too much into it.

 

I just think that Inner Gazhad-Uss is the place for deadly taker creation experiments. This ought to be something else. I like the portal idea, because I see Jeff as taking GF3 much closer into the heart of the Shaper Hegemony, which I don't see if we are still going to base our Next Big Threat in the middle of Taker lands.

 

Of course, it would be very interesting if it turned out to be an Augmented, Ressurected Trajikov... Mwahaha!

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im a big fan of the shaper idea. it would work with the "cool to touch" clause. but how long do shapers live?

but do you think that the location of gf3 will change? 1 and 2 were totally different. if the third is in the same place, the terrain would be the same (and the cities would probably be in the same place, as it is easy to build a city on top of another vs. cutting down new trees eg fire of chicago)

or maybe some of the geneforge was brought to the cave, even a tiny amount. it could have stayed there for years untouched and then start mutating the bacteria that was living there. it would only take several hundred years for the juicehead bacteria to advance to a formidable size, and may even gain enough intelligence to shape new creatures. after all, we used to be bacteria billions of years ago. juicehead bacteria would just speed up the process

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There's quite a few problems with the creation being a drakon. Drakons are huge, which means that it'll be easily discovered once it is let loose. Even though the Shaper's council is slow to make decisions, they're not going to just ignore a giant flying rogue creation. If it's a gazer/eyebeast, it can mind control people and evade the council while it builds its army.

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Quote:
Originally written by Melaw the Mage:
Why would it just be a creation? It seems to me that to be the huge threat that the suspense makes it out to be it will have to be something with a little more "shock and awe" value than just a bigger better creation-that-we've-already-seen.
True... It could be anything. Maybe even a recipe for the Geneforge. (mix 1 puddle of goop with 1 part augmented drayk, bring to the boil, stir)

Or some new kind of canister, perhaps for serviles... The takers seem like the most likely to try and make servile-friendly canisters... And then not let the serviles use them.

The possibilities are endless.
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I.E., it's very possible that there's nothing specific behind the door at all.
Shh... But that's boring...

Back to the Trajikov idea... Do we actually have any explicit evidence in GF2 that Trajikov was killed at the end of GF1? All I seem to remember is Pinner telling me that the GF1 shaper refused to aid him, and called for help from the shaper council....
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Their leader was named Trajkov. He used too many canisters and went mad. The Shapers killed him. I fled and lived.
Akkat

Hmm, but this appears to contradict a number of facts from GF1. First, Trajikov seems to be the one person not to go insane, either from canisters or even using the geneforge itself. Second, in all ending, Trajikov wins providing you do not kill him yourself. (IIRC)

My conspiracy theory, then, is that the drayk Takers, being suspicious of humans (notice the destruction of the humans of Medab in the Taker ending), betrayed him, and locked him up in the little room, covering this up from the serviles and the lower ranks.

Who needs a tiresome real person, who may disapprove of what they are doing, when a symbolic martyr works better?
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Maybe they shaped him like they do to you when you join the Takers?

 

If you can make machine/creations, why not Shaper/plants?

 

Kinda reminds me of Trigun...

 

I'm guessing the new creation type. Cryodrakons would be interesting. Seeing how much damage my Ur-Drakon did to the rogues around Gazak-Uss, though, makes me wonder how powerful you can make someone without it getting down to DBZ mode. The forever annnoying,

"I'm stronger than you! Die!"

"No you're not! Hah, you're dead! I'm the strongest!"

 

Perhaps Jeff will make it so you can't make the Drakons, Gazers, and Rothgroths, and instead have some new creatures.

 

...You could come in as an apprentice caught in the middle of the war.

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Quote:
Originally written by Waffle Guy:
Stop posting here people you all might ruin the surprise.
on second thought by the time GF3 comes out we will all forget what we wrote here. :p
Might I suggest, politely, that you stop reading this topic? smile People need an outlet to theorize about things like this. Just remember, no-one here knows what is behind that door, so technically there aren't any spoliers here.

And if you're reading this, your curiousity is probably just as insatiable as everyone else reading this thread.

Let us speculate, or our heads might explode. Or ache. It's all the same. wink

By the time Geneforge 3 comes out? Heck, I've forgotten what my original theory was already! :p
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I believe the most likely scenerios are either a demonic being or a portal to a demonic realm. In support of these theories, consider that Jeff always leaves clues as to the plot of sequal games - in Geneforge 1, for example, he mentioned several times specifically that drayks were so intelligent and independent that they were banned by the shaper council. Consequently, one only has to consider which creatures were introduced in Geneforge 2, but only superficially. Drakons were covered pretty well, but both gazers / eyebeasts and demons have plenty of room for development. Plus, Jeff seems to like using creatures from the demonic realm in his games (remember the Exile and Avernum series!).

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Indeed. I half expect Tuldaric to turn out to be the re-incarnation of good old Linda of Exile... Shame there isn't an option to ask him about "herbs"

 

Hmm... I detect another inconsistency... Compare the relative power of the Takers in GF1 and GF2. Clearly, they are far more powerful - they have dracons, rotgroths, eyebeasts, shade summoners, they are less affected by discipline wands, they have strong drayk allies, and they can MAKE geneforges. But, whereas in the GF1 taker ender they crush the shapers utterly and set up a new world order, in GF2 they only manage to meet a bloody stalemate. How come? I think it is either in-fighting, which our augmented Trajkov would be involved with... or that the GF2 ending compresses the timescale less.

 

In short: GF2 may in fact not be set in an awakened victory scenario, but actually is set *during* Trajkov's war - Trajkov instead opting to go into hiding after being augmented, using the Taker drayks as a smokescreen while he builds up his real, earth-shattering power.

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An excellent theory, FZ. It would make GF3 pretty interesting if they used the Takers' ending.

 

If you were caught between the two sides, and maybe a small settlement of Awakened. (since they just don't die)

 

Hm... that's only 3 sects, though. There'd have to be two more, to continue the trend.

 

<wild, crazy theory>

Maybe the Takers will recreate the serviles so they can shape, too. Then some of them will rebel, like the Sholai in GF1, and go hide somewhere. And reseach new creations. And create an army. And destroy BOTH sides!

 

</wild, crazy theory>

 

That was fun. wink

 

Maybe there'll be a settlement of Gazers. They did have some kind of system, and a referance to "the eye," probably themselves. They're also intelligent enough to do such a thing.

 

I wouldn't dare speculate on the Rotigroths, though. (shudder) Like Battle Alphas, only worse.

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my bet is eass learned how to summon spirits and such but not control them smile and summons something to powerful then stuffs it in the room near the drakons i think its a super powered ghost drakon/drayk mainly because it was in the drakon holding pen the other reason is it goes with the ghost/creation theory because of the containment spell things on the sides of the rug

of cours it could be shanti's ghost or someone elses lol who knows but jeff confused

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I myself have not completed the game or come across this door, but by reading your posts i have come up with a theory... What if behind the door is imprisoned somekind of undead lich like Shaper zombie who will escape in GF3 and cause much havoc and raise armies and in GF3 there will be a war wivh will lead to THE END OF THE WORLD!!!... but that's just my theory

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Quote:
Originally written by Reality Corp.:
Stughalf, what about attack ferrets? You didnt mention them yet in this post!

*looks very surprised*
Ah, well, the reason for that is that I have been absent from the GF2 boards for several days. I have no more suggestions for improvement, but I spy a possible fellow ferret enthusiast nearby. Could it be?!!
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Apparently, you haven't completed the game, Theaf. Since that's so, I will refrain from beating your theories into the ground.

 

Except for the 20,000 pound ornk. Ornks, as far as we know, are warm-blooded, like pigs. Therefore, since the door was cold, this is highly unlikely.

 

Now go finish the game.

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This is my very First post to this site.

 

I'll been playing G1, and G2, plus the avernum series, and in a word, Fun.

 

My take on the mysterious locked door is to ask this question?

 

When the takers discovered the cure for the servile disease, did they happen to try modifing it and see how bad it could get?

Like in "The Stand" by Stephen King.

 

or even better (for the takers) make it targeted towards shapers, and create a creation to be host and grim reaper of all Shapers?

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Oooh. Diseases. Good thought, Red. Eass can technically "create" a disease. Jeff could have deliberatly made the ending so ambigous that we'd automatically guess it was a creation.

 

Or maybe a rotagroth with the disease. (I just can't spell those nasties' names correctly, and I'm too lazy to look it up... smile )

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I think the portal idea is the one to go with. This is what it is: it is a portal created by the ancestors of the shapers. They guarded it with a powerful locking spell that the takers couldn't even break and left it for a certain somone (you in GF3) to come and open it. It is a portal to their last settlement, kinda but not exactly like the third Avernum. These people are nice to you but become angry when the council follows you in and creates an uproar with what they call "dipomacy". You must spend the game dealing with the council and with this civilization and try to restore these peoples' way of life before they loose control and destroy everything. Of course there will be random factions that will offer you insane amounts of power in exchange for the gewl hanging from the neck of the chief of the good people so they can finish research on an insanely powerful device that kills everyone but you dont know that to the end so you cant know not to join them until then shocked That's just my thought...

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Quote:
Originally written by Apollyon:
I think the portal idea is the one to go with. This is what it is: it is a portal created by the ancestors of the shapers. They guarded it with a powerful locking spell that the takers couldn't even break and left it for a certain somone (you in GF3) to come and open it.
The game specifically states that the thing behind the door is the final creation of Eass.
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