Well-Actually War Trall Ash Lael Posted November 1, 2006 Share Posted November 1, 2006 As is well known, the original plan was for Geneforge to be a fully sci-fi game, but this was changed because Jeff was scared that if it was too different, it wouldn't sell. The question is, would the sci-fi version of Geneforge (and resulting sequels) have been better than what we have? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 1, 2006 Share Posted November 1, 2006 The magic system could have been replaced with a more technological system with spells being gene enhanced abilities that draw from your bodies abilities. The explanation would have been ignored as long as the results were the same. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted November 1, 2006 Share Posted November 1, 2006 I think it could have worked fine, but it would have been a bit less original. The current quirky mix of science and magic, which is vague on technical details but pungeant in flavor, is kind of different from anything else I know. The other science-magic mixtures I know seem to have physics as the dominant science component, and the mixture ends up being very abstract and antiseptic, with alternate planes and invisible mechanisms. Geneforge being a biological fantasy, the magic is all raw and messy, and this is cool. If you like, Geneforge is science fiction, just set in a world where the laws of nature are rather different from what we know. The main difference I imagine it would make, for the game to be really sci-fi, is that everything would have to be a little more rigorously explained and consistent. And that might well be too tough a constraint for good game mechanics. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 1, 2006 Share Posted November 1, 2006 Quote: Originally written by Randomizer:The magic system could have been replaced with a more technological system with spells being gene enhanced abilities that draw from your bodies abilities. The explanation would have been ignored as long as the results were the same. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Alberich Posted November 1, 2006 Share Posted November 1, 2006 I'm glad it is the way it is. Genetics and allied trades are very active right now. To make convincing science fiction would have required a lot of effort in learning what the science looks like now, science that is subject to change between game sequels. Convincing science fiction, like convincing historical fiction, requires more author research than it used to. If it's going to be unconvincing, space-opera type science fiction, why not simply make it fantasy to begin with? The stuff about DNA tinkering (with no further details on gene expression) is simply part of the setting for the adventure, and doesn't detract from the fun. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Hamilton G. Phantamos Posted November 1, 2006 Share Posted November 1, 2006 I think it works better the way it is. A pure sci-fi game wouldn't necessarily be worse but the concept of a medieval, magic based society stumbling on ways to manipulate DNA with magic makes it more original. The way I see it, it's pretty much how life would be if alchemy had turned out to be a valid scientific theory. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted November 1, 2006 Share Posted November 1, 2006 It doesn't really matter to me either way; I still would've bought it. Jeff has done a really good job on his games thus far, regardless of genre. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted November 1, 2006 Share Posted November 1, 2006 I like how is it. I just love Medieval Times+Magic. Quote: Originally written by Ash Lael: As is well known, the original plan was for Geneforge to be a fully sci-fi game... Oh. I didn't knew that. >_< Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Emperor Tullegolar Posted November 1, 2006 Share Posted November 1, 2006 Could have gone either way, really. I really am curious as to how Jeff would do a futuristic society as opposed to the traditional 'olde' ones. But hey, he's good at what he does. Quote: Detriot Dan: magic based society stumbling on ways to manipulate DNA with magic makes it more original Says it all really. Not sure how you could have made the game better than this. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted November 2, 2006 Share Posted November 2, 2006 I couldn't answer yes to that poll, because now that I've seen the game, I like it the way it is and I wouldn't want it changed. But if Jeff were to do a pure sci-fi game, I think I'd like that too. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Blitzkrieg Posted November 2, 2006 Share Posted November 2, 2006 I would have prefered it to be purely sci-fi, magic could be replaced with psionic abilities, swords with guns, pods and the like with technologically advanced field healing methods. Would have worked fine. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Alberich Posted November 2, 2006 Share Posted November 2, 2006 Thinking about it, there's another reason why I like keeping it the way it is. In the game as it stands, genetically modifying a human has rather unpleasant side effects. He loses his moral restraint and self-control, or at least gets a looser grasp on them. It's an important part of the game, because it sets up some of the dilemmas that give the world its "cold" feel. In in a sci-fi game it might start looking like commentary on real-world genetic engineering, and as such would be distracting or repelling. I like it better as "part of the magic." Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted November 2, 2006 Share Posted November 2, 2006 Good point. Some of the same issues that face real-world gentech are raised, of course; but the fantasy stuff gives it enough distance that you're not pressured into agreeing or disagreeing with any particular critique. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Aequitas Posted November 4, 2006 Share Posted November 4, 2006 I hope that the Geneforge series never changes drastically. I love the medieval setting plus magic plus the thing with the "scrolls." And the canisters full of mutagen are an interesting idea. Quote Link to comment Share on other sites More sharing options...
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