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Does time matter in any Geneforge game?


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I remember that running out of time on many quests is something that held me back in lots of old school RPGs. I was so happy when an official patch removed the ultimate time limit in Fallout (not the water limit though). Is this an issue with Geneforge? I really love how deep it is, and I like traveling a lot and taking it all in, but I would hate to miss a quest because of being slow!

 

Actually, does time matter in any Spiderweb game? I'm thinking of trying some other stuff, too.

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Time doesn't matter in Geneforge.

 

In Exile 3 and Avernum 3, there are two major things that happen after a certain amount of time, but the amount of time is fairly generous.

 

Time does play a role in one of the Spiderweb-made Blades scenarios, but you are told about it explicitly there.

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As far as I can tell, time is totally meaningless in all the Geneforge games. I find this to be a good thing, since nobody can get mad at you for being too late. Besides, I like to do just about everything that can be done before finishing the game.

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