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Make your shaper/agent/guardian glow


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I've worked out how to make the character really glow smile

 

You have to make 3 changes to gf3itemschars.txt in the Scripts folder -

Go to

Code:
begindefinecreature 0;
underneath

Code:
cr_graphic_template = 110;
add

Code:
cr_graphic_appearadj = 2;
.

That's the shaper glowing.

 

Now, go to begindefinecreature 3;

and add

Code:
cr_graphic_appearadj = 2;
under cr_graphic template = 100;

 

Finally, go to begindefinecreature 6;

and add

Code:
cr_graphic_appearadj = 2;
under cr_graphic template = 120;

 

This file seems pretty useful.

 

EDIT: This is the charged fyora effect if you wanted to know

 

cr_graphic_appearadj = 1;

is the thahd shade effect

 

cr_graphic_appearadj = 4;

is reaper turret/battle gamma

 

Screenshot shaperglow.jpg of half way throught the glowy cycle

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Quote:
Originally written by Stormlord Windspire:
Where do I get CodeWarrior for Mac OS9???

EDIT:or could one of you be as kind as to post the edited file here?If so I just want the shaper and charged fyora please
For the fyora go down to:
// Begin Fyora
begindefinecreature 10; // PC created fyora

than change:
cr_graphic_template = 11;

to:
c_graphic_template = 11;
cr_graphic_appearadj = 2;
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Quote:
Originally written by artificial orange:
you can open it with textedit / any other texteditor,
I'm using simpletext.
It doesn't work!

Quote:
ok, just the shaper graphic changed:
HERE[/qb]
Everything is called 'unused',all charactors are fuzzy blocks and my shaper turns into a brown fireball when he moves!
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Quote:
Originally written by Stormlord Windspire:
Quote:
Originally written by artificial orange:
you can open it with textedit / any other texteditor,
I'm using simpletext.
It doesn't work!

Quote:
ok, just the shaper graphic changed:
HERE
Everything is called 'unused',all charactors are fuzzy blocks and my shaper turns into a brown fireball when he moves![/QB]
Hmmm, I'll try to get the one that I'm currently using up.

Quote:
Originally written by hawk king:
this is cool do you think it's possible to make it so when you start your game you are level thirty in everything ?

also do you think it'll work on GF1 & 2 to ?
You can start the game at any specified level with any specified melee attack, with better energy regen, etc. You can change any stat with:
cr_statistic (number) = (value);
e.g., 30 mechanics is cr_statistic 21 = 30;

As there doesn't seem to be a *objsmisc.txt for GF1/2, unfortunately not.

Also, you can change the shaper graphic to most other creature's graphics, but it's sensible that you make sure that you're not holding a weapon before changing your cr_graphic_template. Some spells don't work when you're a creation, and weapons generally don't work.
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Quote:
Originally written by Stormlord Windspire:
Have a Creation for charactor?SWEEET!!!!!

maybe I could be as spawner lol lol lol!
i wouldn't do that i messed with it so you could create serviles and
agents and guardians and shapers but servent minds and spawners cant move so dont do that also if you change a graphic
like if you change battle alphas graphic to servile all battle alphas will look like serviles
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if you dont mind telling us how you did the fyora thing. i have been able to change the graphics for npcs and creations but not the charactor you play

 

Edit: i found out how to do it, but it messes the game up if you try to equip a sword, if anyone knows how to prevent this tell me. im trying to make it so i can play a servile.

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I did a strange thing yesterday. I copyed the graphic for a Pylon into the shaper part of gforscen.txt . I copied it teice, i came out like this:

 

Quote:
begindefinecreature 0;

cr_name = "Shaper";

cr_graphic_template = 74;

cr_graphic_template = 74;

cr_max_health = 12;

cr_max_energy = 20;

cr_max_essence = 10;

 

Guess what came out in the game!

The shaper was a fuzzy rectangle of different colours, but when I equipped a dagger, I turned into a Glaahk! confused

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Quote:
Originally written by JadeWolf:
I did a strange thing yesterday. I copyed the graphic for a Pylon into the shaper part of gforscen.txt . I copied it teice, i came out like this:

Quote:
begindefinecreature 0;
cr_name = "Shaper";
cr_graphic_template = 74;
cr_graphic_template = 74;
cr_max_health = 12;
cr_max_energy = 20;
cr_max_essence = 10;


Guess what came out in the game!
The shaper was a fuzzy rectangle of different colours, but when I equipped a dagger, I turned into a Glaahk! confused
and if you put a wand into your hand you turn into a shade laugh

you can transform at will hahaha a true shaper shaping his own body laugh

EDIT: try drakons template 85 when you hold a wand you turn into a golom and a dagger/sword you turn into an eyebeast
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