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No Canister Code


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Put it in a special that you're about to trigger. That is, if you're near South End, you can edit z2southenddlg.txt to say this:

 

Code:
 begintalknode 1;	state = -1;	nextstate = -1;	condition = 1;	question = "special";	text1 = "The sign says:";	text2 = "  Fort Kentia - West";	text3 = "  South End - North";	text4 = "  Greenwood Academy - South";	action = SET_SDF 100 4 0; 
The last line is the part you have to add. Then just look at the sign in the game.
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