Ineffable Wingbolt I_am_a_Minotaur Posted February 9, 2006 Share Posted February 9, 2006 I remember awile ago someone found a code to delete the mind effects of canisters. I've searched but I can't find the code. Does anyone here know it? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted February 9, 2006 Share Posted February 9, 2006 G3, right? set_flag(100,4,0); Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt I_am_a_Minotaur Posted February 9, 2006 Author Share Posted February 9, 2006 Thanks. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted February 10, 2006 Share Posted February 10, 2006 Quote: Originally written by Note to Self:G3, right? set_flag(100,4,0); Where you have to insert this code? By pressing SHIFT+D? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted February 10, 2006 Share Posted February 10, 2006 It looks similar to Avernumscript, so by instinct I'd say it needs to go in one of those startup text scripts that come with the game. Where items and creatures are defined, possibly? Quote Link to comment Share on other sites More sharing options...
Curious Artila Socane Posted February 10, 2006 Share Posted February 10, 2006 There was a code to get that effect using Shift+D but... I can't rightfully remember what it was... I found it using Google to look for "Geneforge 3 Cheats" though... maybe you could find it through that possibly? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted February 10, 2006 Share Posted February 10, 2006 Put it in a special that you're about to trigger. That is, if you're near South End, you can edit z2southenddlg.txt to say this: Code: begintalknode 1; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Fort Kentia - West"; text3 = " South End - North"; text4 = " Greenwood Academy - South"; action = SET_SDF 100 4 0; The last line is the part you have to add. Then just look at the sign in the game. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Jaid Posted February 10, 2006 Share Posted February 10, 2006 at the end of the gamefaqs walkthrough, you will find a few "stuff done flags" one of them is to make it as if you haven't used any canisters (although stat changes from them remain). you use them by hitting shift + D as i recall. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted February 10, 2006 Share Posted February 10, 2006 You know, I think there might be a way to set flags in-game (rather than tripping specials and sticking in your code). Don't you just enter the coordinates and value as you would a regular cheat code? I'd check right now, but I don't have the resources... Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody dareva Posted February 11, 2006 Share Posted February 11, 2006 It worked for me by using it as a regular cheat code with shift-D. I used it to test the difference in the ending sequences. So you don't need to do anything fancy unless, I suppose, you want to do so. Quote Link to comment Share on other sites More sharing options...
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