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HELP!!!


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I can't get my Special Encounter Rectangles to work!!

 

I'm trying to make a trapdoor leading down under my town and it doesn't seem to even read the state!

What am I doing wrong!

 

The Script (In Townscript)

 

beginstate 10;

 

block_entry(1);

move_to_new_town(1,7,11);

break;

 

Help me please! confused

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They covered the obvious, but if you want to make SURE whether your state 10 is ever being called or not, you can always put something like:

 

message_dialog("Yep, it's being called...", "");

 

as the first line of the state. If you don't see the dialog, it's not making it to your script.

 

-spyderbytes

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Please don't be insulted that I'm asking this. I just think it has to be something quite basic. Do you have something like:

 

Code:
begintownscript;variables;body;
at the top of your town script? You have to tell the interpreter what kind of script this is and where the body of the script begins.

 

You might try posting the full script here to see if any of us can spot problems...

 

-spyderbytes

 

EDIT: You solved it while I was typing. Good. smile

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