Chittering Clawbug mrb Posted June 17, 2004 Share Posted June 17, 2004 It seems there a very few calls related to the player. give_char_item(char, item) set_char_status(...) set_char_trait(...) change_spec_item(...) set_level(...)? <it seems not to be recommended?> The appendix also lacks info about the game limits for various calls, such as duration for setting the character 'status' <featherfall, flying etc>. It would be nice to have a more complete set of functions and better documentation. Regards, mrb Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted June 17, 2004 Share Posted June 17, 2004 Quote: Status Ranges The legal range for most statuses if 0 to 250 (so it can have any value from 0, for no status, to 250, the maximum). There are some exceptions. Bless, Shield, and Haste can have a negative value, and can range from –250 to 250. Sleep, Charm, and Paralyze can be at most 10 (so a character can’t magically sleep for over 10 turns). I quote the Appendices. Perhaps you should read it more closely. The calls not only apply to PCs, but NPCs as well. You can use them on either a party member or a creature. That is a lot of versatilitiy, in my opinion. Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted June 18, 2004 Share Posted June 18, 2004 Don't look at the number of calls - look at what you want to do with them. During scenario creation you'll find that 99% of any party-manipulation you want to do can be easily achieved with two or three calls. Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted June 18, 2004 Author Share Posted June 18, 2004 Yes, I stand corrected. I have just spent much more time with the docs and have located those references. Thanks, mrb Link to comment Share on other sites More sharing options...
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