Kyshakk Koan Kennedy Posted March 21, 2004 Share Posted March 21, 2004 Could the game be modified to allow negative values for immunities? One way to do this would be to set the formula for damge recieved from an attack to damage-(immunity*damage)/100 so for example the ice monster has a fire immunity value of -100 then it would recieve double damage from fire attacks. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted March 22, 2004 Share Posted March 22, 2004 This modification is unlikely. However, you can achieve the same effect by giving the creature high resistance to everything but cold. Then adjust the monster's hit points as desired. Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted March 22, 2004 Share Posted March 22, 2004 Or you could every monster in the scenario a resistance to everything at 50%, and then anything less than 50% would be like a weakness. Link to comment Share on other sites More sharing options...
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