Burgeoning Battle Gamma gcmaxxon Posted September 13, 2005 Share Posted September 13, 2005 Hi, Does anyone have any ideals about the coding for taking a NPC that is currently in my party, release that NPC and then have him go and talk to an other NPC? Since the new scenario I'm working on is based on a singleton, I need NPC's to do some of the work for me. BTW, another reason for the NPC's doing some of the work because my "Lone Wolf" character is starting out as a level one priest with just the opening cloths on his back. Thanks in advance for any help. gcmaxxon Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted September 13, 2005 Share Posted September 13, 2005 You could try to make a cutscene. Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted September 14, 2005 Share Posted September 14, 2005 Cutscenes are extremely sexy and visual, but if you want to be boring and descriptive you'll probably want to use either a mix of cutscenes and messages, messages, or actual talking dialog. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted September 15, 2005 Share Posted September 15, 2005 Yeah, go with the cutscenes. If the text gets way too long, switch bits of it to message boxes. Actual talking dialog would be nearly impossible if it's supposed to be two NPC's talking. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted September 15, 2005 Share Posted September 15, 2005 Quote: Originally written by Ephesos:Yeah, go with the cutscenes. If the text gets way too long, switch bits of it to message boxes. Actual talking dialog would be nearly impossible if it's supposed to be two NPC's talking. I think this is indeed best, but if its not to long, make a complete cutscene. Link to comment Share on other sites More sharing options...
Seasoned Roamer Master Xan Posted September 15, 2005 Share Posted September 15, 2005 You could make dialog between NPCs... kinda like your character is an observer, watching the other two converse. If your character isn't in the same area, just have the NPC "report back" on the conversation when he sees your character again. Although the cutscene certainly would be flashier... Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 15, 2005 Share Posted September 15, 2005 I think the cutscene would be much better. And how about having your character not see it? And not even have it reported? It would build up tension, and could even be used as a kind of plot device - imagine your ally yourslef with someone who's working with the bad guys... Link to comment Share on other sites More sharing options...
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