Ineffable Wingbolt JadeWolf Posted March 6, 2006 Share Posted March 6, 2006 I was wondering how the project was coming on? Because I'm pretty impatient for it, to make a scenario because the current editor is a bit too unsupportable in some ways. Any news? Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted March 6, 2006 Share Posted March 6, 2006 If you are talking about the 3D editor, it is already done for both Mac & Windows (Windows might still be a beta, but it works fine for me). Find it here . -------------------- IF I EVER BECOME AN EVIL OVERLORD: I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such. Link to comment Share on other sites More sharing options...
Unflappable Drayk The Loquacious Lord Grimm Posted March 6, 2006 Share Posted March 6, 2006 While we're on the topic of porting utilities... Is anyone porting the dialogue editor to windows? -------------------- The Silent Assassin appreciates the fact that you all nominated him for Best Supporting Actor. (Just let him stay deluded. trust me.) Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted March 6, 2006 Share Posted March 6, 2006 Quote: Originally written by Ashbywolf and Imbanophobia 5567:I was wondering how the project was coming on? As of now the current goal is to get past some of wxWidgets' more cumbersome details, and create a more concrete connection between the gui and algorithms, meaning the more redundant parts of creating a gui are almost complete. Technical Details: The sub-project BoALib (renamed remembrance, after the Avernum month) is more or less complete, in that its design is done. Several algorithms are missing, but it should be useful to anyone who wants to create a utility that manipulates/manages .BAS files. The current file release (v1.0.0) does not contain a readme, which I will have to put in sooner or later. The CVS version (v1.0.2) contains a fix for the generate_sight_map functor, and makes numeric_mask easier to use. The gui sub-project is now named suncome (cvsroot/boaedremake/boaedremake/suncome in the CVS repository). I have added a utility to get past wxWidgets' cumbersome interface that includes a small event handling DSEL, mostly completed. The view concept is next. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Poit Posted March 7, 2006 Share Posted March 7, 2006 Thanks for persevering. Are you the only one working on this? Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted March 7, 2006 Share Posted March 7, 2006 Yes. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 8, 2006 Share Posted March 8, 2006 Just in case I haven't said it enough yet, here it is again: the single most important thing that you can do is create a release of any kind. You can continue to tinker forever, but we're all waiting for a better editor in the meantime. I do understand that it takes a long time. I just want this to come out some time before Pyg. Link to comment Share on other sites More sharing options...
Kyshakk Koan premonition Posted March 8, 2006 Share Posted March 8, 2006 There's a dialogue editor? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 8, 2006 Share Posted March 8, 2006 Yes. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted March 8, 2006 Share Posted March 8, 2006 By premonition: Quote: There's a dialogue editor? Sigh. Once again, I'm waiting for the Windows version to come out. -------------------- IF I EVER BECOME AN EVIL OVERLORD: One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation. Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted March 8, 2006 Share Posted March 8, 2006 Quote: Originally written by Dintiradan:Sigh. Once again, I'm waiting for the Windows version to come out. I'm not. I don't find writing dialogue too bad... Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Sullust Posted March 8, 2006 Share Posted March 8, 2006 Are the basic crop terrains supposed to switch when going from 2d to 3d mode? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 8, 2006 Share Posted March 8, 2006 There was a dialogue editor written in Java at some point, but it was somewhat awkward and I don't believe it's available any more. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 8, 2006 Share Posted March 8, 2006 Quote: Originally written by Lt. Sullust:Are the basic crop terrains supposed to switch when going from 2d to 3d mode? I don't know what you're talking about, so I'm going to guess that most others don't, either. Link to comment Share on other sites More sharing options...
Kyshakk Koan premonition Posted March 9, 2006 Share Posted March 9, 2006 Thanks, Kel. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Sullust Posted March 10, 2006 Share Posted March 10, 2006 Maybe it's just my perspective. When I place the surface crop base(the alternating brown streaks) in 2d mode then switch to 3d mode the streaks seem to rotate 90 degrees, thus switching to the other streak pattern. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 10, 2006 Share Posted March 10, 2006 That's odd. You're right. There's a problem in corescendata. For floors 85 and 86, fl_ed_which_icon is reversed. I'll put that here . Link to comment Share on other sites More sharing options...
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