SmirfOfDoom Posted September 18, 2004 Share Posted September 18, 2004 I am currently making a BOA scenario. However, I have a question for everyone on how they feel. What do you think makes a good scenario? Is it the plot? The attention to detail? A mix of the two? Is it the battles, blah blah blah, etc.. What do you guys think is the most important mix to make a good RPG game? Link to comment Share on other sites More sharing options...
I Am Damo Suzuki Posted September 18, 2004 Share Posted September 18, 2004 I request any moderator to adjust the location of this post to the suitable BoA board with all possible haste. Link to comment Share on other sites More sharing options...
Kelandon Posted September 18, 2004 Share Posted September 18, 2004 Moving... EDIT: Moved. Although really, I think a search of old threads would be better than a renewal of this topic. It's general, vague, and repetitious. But hey, I'm not here to judge. Link to comment Share on other sites More sharing options...
The Creator Posted September 19, 2004 Share Posted September 19, 2004 I've said this before and I'll say it again. I want to see something I've never seen before. Surprise me. Link to comment Share on other sites More sharing options...
*i Posted September 19, 2004 Share Posted September 19, 2004 This is from historical ratings: Plot is probably the most important. Attention to detail is good, but don't do so much you (or more importantly the player) get bogged down. Battles are nice, but they should be creative; lots of little cookie cutter fights are generally bad. Link to comment Share on other sites More sharing options...
The Almighty Doer of Stuff Posted September 19, 2004 Share Posted September 19, 2004 And big tough monsters != good fight. Someone should just compile all the typical replies to this type of topic so it will go away. I'm getting sick of seeing it. Link to comment Share on other sites More sharing options...
SmirfOfDoom Posted September 19, 2004 Author Share Posted September 19, 2004 For everyone who actually offered a general opinion, thank you. For everyone who complained about the topic. Don't read it. If you have such a problem with seeing the repitious drone of editors asking for basic opinions, then get off this forum. Link to comment Share on other sites More sharing options...
Kelandon Posted September 19, 2004 Share Posted September 19, 2004 Uh, or you could respect the fact that you are far from the first newbie to these forums and are far from the first to have asked this exact question of the same people in the same words. Most recently, this topic was on the same issue. Asking a question like this deserves much the same response as a newbie asking, "I killed the Chief Spider in VoDT and now I can't beat the game! What do I do?" At any rate, read CSR. Read the top-rated scenarios and the bottom-rated scenarios. You'll figure out what the community likes and dislikes in a scenario. Basically, fun, plot, characters, dialogue, atmosphere, coding, terrain layout, custom graphics, and miscellaneous other things. Link to comment Share on other sites More sharing options...
Donald Hebb Posted September 19, 2004 Share Posted September 19, 2004 Note that none of the good designers (and few of the decent ones) have EVER went to the community asking how their scenarios should have been written. Oh yeah, and "get off of my board if you don't like me" won't make you popular either. Link to comment Share on other sites More sharing options...
*i Posted September 19, 2004 Share Posted September 19, 2004 All right, SmirfofDoom, I think you've done enough here. Yelling at people is not nice. Swearing is not nice. It seriously violates the Code of Conduct which I repetatively have warned you about. Maybe after a month when you have cooled down, e-mail us and we may reconsider your membership here. Link to comment Share on other sites More sharing options...
Dark Elf Posted September 20, 2004 Share Posted September 20, 2004 I have two things to add to Kelandon's summary of necessary things. #1 is testing. Big, nasty bugs can kill a scenario very, very fast. Even if you have a great plot and extremely interesting NPCs, all of this is useless if bugs make your scenario unwinnable. Test it yourself. Get other people to test it. Fix the bugs and have them test it again. Repeat. #2, make sure those testers check your spelling. It's very minor and won't mess up your scenario, but spelling and grammar errors will annoy players and reviewers. If you keep spelling the teh and vahnatai vanati, no one will take you or your work seriously. Spell check your scenario, please. Random unassociated note: I'm not an apprentice anymore! Yay! Link to comment Share on other sites More sharing options...
Linthar Posted September 21, 2004 Share Posted September 21, 2004 What makes a good scenario overall is that its fun. Of course that tells you nothing as then it just shifts the question to whats fun. So let me repeat some of the above points, a good plot, creativity, good beta testing to get out all the bugs, intresting battles, and other things all can make a scenario fun. Just don't focus all on one point as its hard for a scenario to be fun with just one strength, as usually the weaknesses will then pull the scenario down. Looking at the Comprehensive Scenario Rankings is good, and I'll provide a link link . You'll see that I linked the Comprehensive BOE Scenario Rankings instead of the Blades of Avernum one. I did this because the two engines are fairly similar but BOE has been out for a long time, and its for that that the real masterpieces have been made as things currently stand as well as the fact that there are far more scenarios to look at. Link to comment Share on other sites More sharing options...
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