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creature memory cells?


spyderbytes
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How big a value can you stuff into a creature's memory cells? I didn't see it listed in the docs...

 

I'm looking for (semi-) persistent storage for the game ticks when a certain event happened, and it could easily be bigger than a SDF could hold. Only one creature in one town needs to know when it happened, and I would want it reset if the party leaves that town, anyway.

 

Anyone have any suggestions, if memory cells won't hold it?

 

-spyderbytes

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Quote:
Originally written by Isaac:
Why not use a variable? They last as long as you stay in the town, and can hold values up to 32767.
DOH! That's what I get for trying to figure something out when I'm still up at 6:00 am. laugh Yeah, that WOULD be the obvious solution, now, wouldn't it? shocked

-spyderbytes
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