Garrulous Glaahk spyderbytes Posted April 11, 2004 Share Posted April 11, 2004 How big a value can you stuff into a creature's memory cells? I didn't see it listed in the docs... I'm looking for (semi-) persistent storage for the game ticks when a certain event happened, and it could easily be bigger than a SDF could hold. Only one creature in one town needs to know when it happened, and I would want it reset if the party leaves that town, anyway. Anyone have any suggestions, if memory cells won't hold it? -spyderbytes Link to comment Share on other sites More sharing options...
Garrulous Glaahk UA Posted April 11, 2004 Share Posted April 11, 2004 It'll likely be either... 128, 255, 256, 512, 1024 Link to comment Share on other sites More sharing options...
Garrulous Glaahk Isaac Posted April 11, 2004 Share Posted April 11, 2004 Why not use a variable? They last as long as you stay in the town, and can hold values up to 32767. Link to comment Share on other sites More sharing options...
Articulate Vlish Errant Posted April 11, 2004 Share Posted April 11, 2004 Its a short. Aww Link to comment Share on other sites More sharing options...
Garrulous Glaahk spyderbytes Posted April 11, 2004 Author Share Posted April 11, 2004 Quote: Originally written by Isaac:Why not use a variable? They last as long as you stay in the town, and can hold values up to 32767. DOH! That's what I get for trying to figure something out when I'm still up at 6:00 am. Yeah, that WOULD be the obvious solution, now, wouldn't it? -spyderbytes Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted April 12, 2004 Share Posted April 12, 2004 The legal range for a memory cell is -32767 to 32768. Link to comment Share on other sites More sharing options...
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