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creature memory cells?


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How big a value can you stuff into a creature's memory cells? I didn't see it listed in the docs...

 

I'm looking for (semi-) persistent storage for the game ticks when a certain event happened, and it could easily be bigger than a SDF could hold. Only one creature in one town needs to know when it happened, and I would want it reset if the party leaves that town, anyway.

 

Anyone have any suggestions, if memory cells won't hold it?

 

-spyderbytes

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