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Macintosh Blades of Avernum v1.2 Public Beta


Spidweb

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I have created a Universal version of Macintosh Blades of Avernum, which will run natively on Intel Macs. Before I release it, I want to give it a proper public beta period, and I want to give the scenario designers a chance to see it.

 

In addition to making it Universal, I have tightened up the error checking in the script engine. It's not perfect, but it will be better at spotting mistakes that'll cause crashes on the Windows side.

 

You can download it here ...

 

ftp://ftp.spiderwebsoftware.com/temp/BoAv12.publicbeta7.sit.bin

 

If you find a problem and submit a report. Send it to spidweb@spiderwebsoftware.com. Please include

 

1. Which version of the public beta you were using.

2. Whether you were using the Universal or Older Macs version of the application.

3. Whether your Mac is an Intel Mac or not.

4. Tell me which scenario you were playing and, if possible, send a saved game I can use to reproduce the problem.

 

The new Blades of Avernum requires OS X 10.1 or later. The older version will still be available for people with older Macs.

 

As I release new updates, I will edit this message to change the download link above. If you play with the new beta, check back here for news of updates.

 

- Jeff Vogel

 

Edit (01-19-07) - Public beta 5 is now out. Updated link above.

Edit (01-19-07) - Public beta 6 is now out. Updated link above.

Edit (01-24-07) - Public beta 7 is now out. Updated link above.

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Some of the icons still don't show up right for me either. Also, the open dialogs are still starting out in the Blades of Avernum (Universal) v1.2.app/Contents/MacOS folder. Does anyone else have this problem?

 

I am very happy, though, because the problem I had hated most is now gone: no more cpu time wastage. Thanks Jeff!

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If you can't see an icon right, the person to complain to is me. Send a report to spidweb@spiderwebsoftware.com. Send whatever files will help me see where the bug is.

 

There are a LOT of icons and a lot of places where they can appear. Tell me what I need to do to see the bug.

 

"Also, the open dialogs are still starting out in the Blades of Avernum (Universal) v1.2.app/Contents/MacOS folder. Does anyone else have this problem? "

 

This problem is just completely weird and freaky. I don't think it's my fault.

 

Edit - OK, I made a really boneheaded mistake. I'm about to upload a new version with corrected icons.

 

- Jeff Vogel

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If you have a problem with the open file menu putting you inside the Blades application itself, write me at spidweb@spiderwebsoftware.com. Tell me

 

i. Using Universal or Older Macs version?

ii. Is your Mac intel or not?

iii. What version of the OS are you using?

 

This is the freakiest thing I've ever heard of, and it sounds like a OS bug to me. I don't think there's anything I can do about it, and I'm already well past the amount of time I can afford to spend on this. But I'll collect information and do what I can.

 

- Jeff Vogel

 

Edit - I've come up with something that might fix this (insanely weird) problem and E-mailed it to two people who had it. Waiting to hear back if it helps.

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Quote:
Originally written by Kelandon:
Quote:
Originally written by Niemand:
Also, the open dialogs are still starting out in the Blades of Avernum (Universal) v1.2.app/Contents/MacOS folder. Does anyone else have this problem?
I don't know what you're talking about, so probably no.
I assume this is in an attempt to load a save file? (Command-O)
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I just put up public beta 7, which should be pretty close to the last one. Fixes some unseen icon problems in the scenarios and properly sets the defauly saved game folder to the user's Documents folder.

 

Mac users need to be alert that the new version of Blades of Avernum can't handle PICT resources where the frame of the resource isn't all the way to the upper left (i.e. Top = 0, Left = 0). You can check the frame of the PICT resource in ResEdit or Resourcerer by getting information on it.

 

This is generally only a problem for PICTs copies out of ClarisWorkd or AppleWorks, both of which had the VERY bad habit of setting the frame of the PICT to be the rectangle you copied the PICT out of. If you are using these programs, you can work around the problem by shifting the graphic to the upper left corner of the graphics file before you copy it out.

 

Sensible graphics editors, like Photoshop, don't have this problem.

 

It is a good idea to go through the custom graphics for your scenarios to make sure this won't be a problem.

 

- Jeff Vogel

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