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Weird scripting for entering a town


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I'm working on designing a scenario (... there's a statement ranked most obvious!), and I'm trying to figure out how to do something a tad bit unusual.


After a certain event in the scenario (not a day, but a SDF, or quest), I want to make it so when a person tries to enter a town (say, 10), they enter a different town, instead (say, 12). This is because town 10 was destroyed while the party was doing this event, and I want to be able to visit the carnage, which I have designed as town 12.


I'm sure there's a way to do this (at least, I hope there is!), but I haven't been able to find it. Anybody out there know? confused

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