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Dialogue


Nicothodes
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My sister and I are making a short scenario to learn scripting. We're trying to get dialogue to work. We've done everything that the instructions said and saved it as tempestdlg.txt in the scenario folder. When we try to get it to work, however, a message comes up saying that no dialogue had been set up. Any help would be appreciated.

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Is the town named tempest? Or is this the scenario name? You need to add the 'dlg' after the town name. So, if the town script file is called t3newyork.txt, its dialogue file will be t3newyorkdlg.txt.

 

Look at some of the examples to figure this out.

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As long as your town script has it's START_STATE, EXIT_STATE and INIT_STATE and anything else needed, it shouldn't matter.

 

I presume that that town script has no errors? And, make sure you haven't left a mistake in the dialogue script - check by entering town in your scenario and looking for an error in the text area.

 

If that's ok, check to make sure that you've used the correct method of assigning dialogue. In the creature editing dialog box, you should put the talknode in box three, as explained by Drakefyre. You might have used the state number instead - I did first time!

 

Finally, make sure that you have placed the dialgue (and town) script in the folder containing the actual scenario file.

 

If you have made an error in either script, you'll have to pick over it looking for mistakes. A common one is using "beginstate 4" instead of "begintalknode 4" in a dialogue script. Failing that I'm stumped without more info...

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