Seasoned Roamer Phish Phlot Posted July 12, 2006 Share Posted July 12, 2006 "Pathwaysdata script failure: invalid identitfier s in line 739" "Major error 9: there was an error when loading your custom data scripy. you wont be able to edit this senario until the problems in the script are corected." what does this mean Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 12, 2006 Share Posted July 12, 2006 Post the script. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Phish Phlot Posted July 12, 2006 Author Share Posted July 12, 2006 beginscendatascript; begindefineterrain 297; import = 293; te_name = "Red Stairs"; te_which_sheet = 183; te_which_icon = 3; begindefineterrain 451; import = 180; te_name = "Painting"; te_which_sheet = 183; te_which_icon = 4; begindefineterrain 452; import = 181; te_name = "Painting"; te_which_sheet = 183; te_which_icon = 5; begindefineterrain 453; import = 201; te_which_sheet = 183; te_which_icon = 6; begindefineterrain 454; import = 204; te_which_sheet = 183; te_which_icon = 7; begindefineterrain 455; te_which_icon = 8; begindefineterrain 456; import = 280; te_which_sheet = 720; te_which_icon = 5; te_ed_which_sheet = 682; te_ed_which_icon = 95; begindefineterrain 457; te_name = "Cross"; te_which_icon = 4; te_ed_which_icon = 94; begindefineterrain 458; import = 289; te_which_sheet = 183; te_which_icon = 9; begindefineterrain 459; import = 290; te_which_sheet = 183; te_which_icon = 10; begindefineterrain 460; import = 291; te_which_sheet = 183; te_which_icon = 11; begindefineterrain 461; import = 292; te_which_sheet = 183; te_which_icon = 12; begindefineterrain 462; import = 242; te_name = "Wolf's Head Statue"; te_which_sheet = 183; te_which_icon = 13; begindefineterrain 463; import = 232; te_name = "Robed Statue"; te_which_sheet = 183; te_which_icon = 15; te_second_icon = 14; begindefineterrain 464; te_name = "Armored Statue"; te_which_icon = 16; te_second_icon = 17; begindefineterrain 465; te_which_icon = 18; te_second_icon = 19; // Floors begindefinefloor 253; import = 144; fl_which_sheet = 183; fl_which_icon = 2; begindefineterrain 122; import = 122; te_name = "mine"; te_which_sheet = 137; te_which_icon = 0; begindefineterrain 123; import = 112; te_name = "mine"; te_which_sheet = 137; te_which_icon = 6; begindefineterrain 124; import = 112; te_name = "mine"; te_which_sheet = 137; te_which_icon = 8; begindefineterrain 377; import = 81; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 0; te_ed_which_sheet = 510; te_ed_which_icon = 53; begindefineterrain 378; import = 79; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 1; te_ed_which_sheet = 510; te_ed_which_icon = 50; begindefineterrain 379; import = 77; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 2; te_ed_which_sheet = 510; te_ed_which_icon = 51; begindefineterrain 390; import = 75; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 3; te_ed_which_sheet = 510; te_ed_which_icon = 52; begindefineterrain 391; import = 83; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 7; te_ed_which_sheet = 510; te_ed_which_icon = 54; begindefineterrain 392; import = 82; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 4; te_ed_which_sheet = 510; te_ed_which_icon = 55; begindefineterrain 393; import = 85; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 5; te_ed_which_sheet = 510; te_ed_which_icon = 56; begindefineterrain 394; import = 84; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 6; te_ed_which_sheet = 510; te_ed_which_icon = 57; begindefineterrain 271; import = 270; te_name = "boat"; te_which_sheet = 181; te_which_icon = 8; begindefineterrain 425; //Imported Trees - 1 import = 149; //Steal a regular tree's attributes te_name = "Trees"; te_which_sheet = 500; te_which_icon = 0; te_ed_which_sheet = 681; te_ed_which_icon = 65; te_can_look_at = 0; begindefineterrain 426; //Imported Trees - 2 te_which_icon = 1; te_can_look_at = 0; begindefineterrain 427; //Imported Trees - 3 te_which_icon = 3; te_can_look_at = 0; begindefineterrain 428; //Imported Trees - 4 te_which_icon = 5; te_can_look_at = 0; begindefineterrain 429; //Imported Bushes - 1 import = 145; //Steal a normal shrub's attributes te_name = "Shrubs"; te_which_sheet = 500; te_which_icon = 2; te_ed_which_sheet = 681; te_ed_which_icon = 66; te_can_look_at = 0; begindefineterrain 430; //Imported Bushes - 2 te_which_icon = 4; begindefinefloor 92; import = 79; fl_special_strength = 50; // NEW FLOORS begindefinefloor 130; import = 1; fl_name = "Road"; fl_which_sheet = 503; fl_which_icon = 2; begindefinefloor 131; fl_which_icon = 3; // Letter floor begindefinefloor 144; fl_name = "Blank"; fl_which_sheet = 501; fl_which_icon = 0; begindefinefloor 145; fl_name = "A"; fl_which_icon = 1; fl_special_property = 8; fl_special_strength = 13; begindefinefloor 146; fl_name = "B"; fl_which_icon = 2; begindefinefloor 147; fl_name = "C"; fl_which_icon = 3; begindefinefloor 148; fl_name = "D"; fl_which_icon = 4; begindefinefloor 149; fl_name = "E"; fl_which_icon = 5; begindefinefloor 150; fl_name = "F"; fl_which_icon = 6; begindefinefloor 151; fl_name = "G"; fl_which_icon = 7; begindefinefloor 152; fl_name = "H"; fl_which_icon = 8; begindefinefloor 153; fl_name = "I"; fl_which_icon = 9; begindefinefloor 154; fl_name = "I"; fl_which_icon = 9; begindefinefloor 155; fl_name = "K"; fl_which_icon = 11; begindefinefloor 156; fl_name = "L"; fl_which_icon = 12; begindefinefloor 157; fl_name = "M"; fl_which_icon = 13; begindefinefloor 158; fl_name = "N"; fl_which_icon = 14; begindefinefloor 159; fl_name = "O"; fl_which_icon = 15; begindefinefloor 160; fl_name = "P"; fl_which_icon = 16; begindefinefloor 161; fl_name = "Q"; fl_which_icon = 17; begindefinefloor 162; fl_name = "R"; fl_which_icon = 18; begindefinefloor 163; fl_name = "S"; fl_which_icon = 19; begindefinefloor 164; fl_name = "T"; fl_which_icon = 20; begindefinefloor 165; fl_name = "V"; fl_which_icon = 22; begindefinefloor 166; fl_name = "V"; fl_which_icon = 22; begindefinefloor 167; fl_name = "W"; fl_which_icon = 23; begindefinefloor 168; fl_name = "X"; fl_which_icon = 24; begindefinefloor 169; fl_name = "Y"; fl_which_icon = 25; begindefinefloor 170; fl_name = "Z"; fl_which_icon = 26; // Additional floor begindefinefloor 180; import = 122; fl_icon_adjust = 1; begindefinefloor 181; import = 0; fl_which_sheet = 503; fl_which_icon = 0; begindefinefloor 182; fl_which_icon = 1; begindefinefloor 183; import = 110; fl_name = "Star Floor"; fl_which_sheet = 506; fl_which_icon = 0; begindefinefloor 184; fl_which_icon = 1; begindefinefloor 185; fl_which_icon = 2; begindefinefloor 186; fl_which_icon = 3; begindefinefloor 187; fl_which_icon = 4; begindefinefloor 188; fl_which_icon = 5; begindefinefloor 189; fl_which_icon = 6; begindefinefloor 190; fl_which_icon = 7; begindefinefloor 191; fl_which_icon = 8; begindefinefloor 192; import = 79; fl_name = "Ice"; fl_which_sheet = 752; fl_which_icon = 0; fl_ed_which_sheet = 684; fl_ed_which_icon = 20; fl_special_property = 2; begindefinefloor 193; import = 186; fl_icon_adjust = 1; begindefineterrain 432; import = 204; te_which_sheet = 513; begindefineterrain 433; te_which_icon = 1; begindefineterrain 434; import = 289; te_name = "Blue Stairs"; te_which_sheet = 513; te_which_icon = 2; begindefineterrain 435; te_which_icon = 3; te_special_property = 19; begindefineterrain 436; te_which_icon = 4; te_special_property = 21; begindefineterrain 437; te_which_icon = 5; te_special_property = 23; begindefineterrain 438; import = 180; te_name = "Painting"; te_which_sheet = 517; te_which_icon = 0; begindefineterrain 439; import = 181; te_name = "Painting"; te_which_sheet = 517; te_which_icon = 1; begindefineterrain 440; import = 438; te_which_icon = 2; begindefineterrain 441; import = 439; te_which_icon = 3; begindefineterrain 442; import = 438; te_which_icon = 4; begindefineterrain 443; import = 439; te_which_icon = 5; begindefineterrain 444; import = 438; te_which_icon = 6; begindefineterrain 445; import = 439; te_which_icon = 7; begindefineterrain 446; import = 438; te_which_icon = 8; begindefineterrain 447; import = 439; te_which_icon = 9; begindefineterrain 448; import = 401; te_name = "Lectum"; te_which_sheet = 786; te_which_icon = 6; begindefineterrain 449; te_which_icon = 7; begindefineterrain 450; import = 402; te_height_adj_pixels = -5; begindefinefloor 71; fl_name = "floor"; fl_which_sheet = 183; fl_which_icon = 2; begindefinefloor 132; // Begin Vahnatai Floor clear; fl_name = "Green Tiles"; fl_which_sheet = 761; fl_which_icon = 4; fl_ed_which_sheet = 686; fl_ed_which_icon = 14; fl_is_floor = 1; begindefinefloor 133; fl_name = "Rug"; fl_which_icon = 9; fl_ed_which_icon = 19; begindefinefloor 134; fl_name = "Rune"; fl_which_icon = 5; fl_ed_which_icon = 15; begindefinefloor 135; fl_name = "Rune"; fl_which_icon = 5; fl_ed_which_icon = 18; fl_anim_steps = 4; begindefineterrain 466; import = 147; te_which_sheet = 185; te_which_icon = 5; te_ed_which_sheet = 510; te_ed_which_icon = 17; te_second_icon = -1; begindefineterrain 467; import = 148; te_which_sheet = 185; te_which_icon = 6; te_ed_which_sheet = 510; te_ed_which_icon = 18; te_second_icon = -1; begindefineterrain 468; import = 147; te_which_sheet = 185; te_which_icon = 7; te_second_icon = -1; begindefineterrain 469; import = 148; te_which_sheet = 185; te_which_icon = 8; te_second_icon = -1; begindefineterrain 470; import = 145; te_which_sheet = 185; te_which_icon = 4; te_ed_which_sheet = 510; te_ed_which_icon = 0; te_second_icon = -1; begindefineterrain 471; import = 143; te_which_sheet = 185; te_which_icon = 9; te_ed_which_sheet = 510; te_ed_which_icon = 1; te_second_icon = -1; begindefineterrain 472; // Vahnatai buildings. import = 322; te_which_sheet = 186; te_which_icon = 0; te_ed_which_sheet = 686; te_ed_which_icon = 20; begindefineterrain 473; te_which_sheet = 186; te_which_icon = 1; te_ed_which_icon = 82; begindefineterrain 474; te_which_sheet = 186; te_which_icon = 2; te_ed_which_sheet = 684; te_ed_which_icon = 87; begindefinecreature 155; import = 155; cr_which_sheet = 188; begindefineterrain 475; import = 231; te_name = "Flaming alter"; te_which_sheet = 173; te_which_icon = 0; te_anim_steps = 3; begindefineterrain 476; import = 231; te_name = "Flaming piller"; te_which_sheet = 174; te_which_icon = 0; te_anim_steps = 3; begindefineterrain 477s; import = 231; te_name = "Flame jet"; te_which_sheet = 175; te_which_icon = 0; te_anim_steps = 3; 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Unflappable Drayk John S Posted July 12, 2006 Share Posted July 12, 2006 1) It's not really necessary to post the entire script when it's this long 2) In line 98, the name of the terrain is "mine"; did you want it to be "Mine"? 3) In line 225, the terrain's name is "boat"; were you looking for "Boat"? 4) In lines 315 and 320, the letter "I" is defined twice and there is no letter "J". 5) In line 631, you wrote "Flaming piller". Were you thinking of "Flaming pillar"? I'm sorry I can't help you with your actual problem, but it appears that there is no line 739 in your script so I can't find the error. EDIT: Wow. So easy to spot, now that you know where it is. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted July 12, 2006 Share Posted July 12, 2006 "begindefineterrain 477s;" Didn't like the 's'. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody We Didn't Shard of Fire Posted July 12, 2006 Share Posted July 12, 2006 And one more typo: Flaming alter should be Flaming Altar. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted July 12, 2006 Share Posted July 12, 2006 You don't seem to use "clear" at all. I thought that was required. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody We Didn't Shard of Fire Posted July 12, 2006 Share Posted July 12, 2006 I think you're supposed to use either "clear" or "import = [number]". Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted July 12, 2006 Share Posted July 12, 2006 I don't think you have to use clear or import, but if you don't then things you defined in previous terrains will blend with your current one. Its definitely best to use them to avoid problems. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 12, 2006 Share Posted July 12, 2006 I think his use of clear/import is adequate, here. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk The Loquacious Lord Grimm Posted July 12, 2006 Share Posted July 12, 2006 If you don't use clear or import, then the program automatically imports the previous item. -------------------- The Silent Assassin just came in from pitching a no-hitter. I suppose that not having anyone for whom to actually pitch the ball would help that stat. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Phish Phlot Posted July 12, 2006 Author Share Posted July 12, 2006 thank you Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted July 12, 2006 Share Posted July 12, 2006 Phish, you're working on a scenario? Care to enlighten us as to when it might be done? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted July 13, 2006 Share Posted July 13, 2006 Quote: Originally written by Ephesos:Phish, you're working on a scenario? Care to enlighten us as to when it might be done? That's always a dangerous thing to speculate. The more talked about scenarios are by their designers, in my experience, the less likely they are to be finished. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Phish Phlot Posted July 14, 2006 Author Share Posted July 14, 2006 I dont know when it will be done Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 15, 2006 Share Posted July 15, 2006 That's always the safest answer. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted July 15, 2006 Share Posted July 15, 2006 By Stareye: Quote: That's always a dangerous thing to speculate. The more talked about scenarios are by their designers, in my experience, the less likely they are to be finished. Awesome. That means LoD1 has an excellent chance of being released, since I haven't talked about it for a long, long time. ... crap. Never mind. -------------------- IF I EVER BECOME AN EVIL OVERLORD: I will exchange the labels on my folder of top-secret plans and my folder of family recipes. Imagine the hero's surprise when he decodes the stolen plans and finds instructions for Grandma's Potato Salad. Quote Link to comment Share on other sites More sharing options...
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