Magnificent Ornk Donald Hebb Posted March 27, 2004 Share Posted March 27, 2004 I have a guard who I want to stay put. How can I do this? Link to comment Share on other sites More sharing options...
Kyshakk Koan Boots Posted March 27, 2004 Share Posted March 27, 2004 Do you mean absolutely stay put? To glue him or her to a spot, set memory cell 0 to either 2 (never move ever) or 1 (move if a target appears) [page 39 of Editor manual]. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Newtfeet Posted March 28, 2004 Share Posted March 28, 2004 Unless you aren't using the basicnpc script. Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted March 28, 2004 Share Posted March 28, 2004 There's also the nullmonst script in the VoDT folder. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted March 29, 2004 Share Posted March 29, 2004 First, check the description at the top of the script. Frequently, there is a value you can give to a memory cell to make the monster immobile. For example, in the guard.txt script, setting memory cell 0 to 1 or 2 gives various flavors of immobility. Second, the set_mobility call can stop any monster in its tracks permanently. Third, you can make any monster never move by never giving it any calls that might make it move. This includes do_attack, by the way. If you want the monster to use regular attacks, you'll need to use set_mobility. Link to comment Share on other sites More sharing options...
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