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Map editing


mrb
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I find the Editor to be very poor for editing maps, especially with only 2 levels of zoom, lacking a proper scroll etc. I am not impressed by the interface nor is it sufficient for the developer to state that the code is old - after all, if BoA is to have numerous scenarios it needs good tools, and isn't that the developers job?

 

Is there an alternative way to create maps, assuming that a utility could be made available to parse and compile and write the binary file needed for the game <*.bas>? It would be easier to work with yet another text file, giving tile coordinates and using a script to place other game elements at the various coords.

 

I really think much better tools are needed!

 

Regards,

 

mrb

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Not really. Unless the source code is made available under an OpenSource <GPL etc> type licence I wouldn't want to spend the time working on it. Also, this is still a shareware product <meaning the developer hopes to be compensated for all his time and efforts in developing it> and I do support that concept. I still feel that better tools are the responsibility of the developer, not the user - the exception being the case of OpenSource licenced software, where I am happy to contribute.

 

To make this clearer, suppose I implement some nice but radical changes to the editor - in addition to the interface, also including the way files are compiled and saved. The result would be chaos, since I am not the developer and I also would not be able to support those changes in the future.

 

Regards,

 

mrb

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"Unless the source code is made available under an OpenSource <GPL etc> type licence I wouldn't want to spend the time working on it."

 

Did you actually read the license that the editor is offered under? I think you will find it interesting.

 

- Jeff Vogel

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