Curious Artila jayc Posted May 17, 2004 Share Posted May 17, 2004 Can we make custom booms, sparkles, missles and effects? Or are the existing ones the only ones available? Can this be added in an update? Link to comment Share on other sites More sharing options...
Garrulous Glaahk spyderbytes Posted May 17, 2004 Share Posted May 17, 2004 Currently not possible. Or at least impossible without creating an unsupported hack. Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted May 17, 2004 Share Posted May 17, 2004 Not entirely! What you could do is set it up so that you have the different "phases" of the explosion as hidden monsters that you place, move and update the screen every second with. It's damned difficult and probably not worth the effort, but go ahead and try. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Therakul Posted May 18, 2004 Share Posted May 18, 2004 Or you could make them custom terrain or objects that go through a cycle that shows the explosion as a series of still shots. You might even get it all to happen quickly enought that the transition is fluid (although I kind of doubt it, but you might). Link to comment Share on other sites More sharing options...
Curious Artila philstrek Posted May 18, 2004 Share Posted May 18, 2004 Yeah - make an animation sequence of a desired explosion, paste it into your resource file as a terrain and place the sequence using a set_terrain call. Be sure to use the call te_animation_steps = x ('x' being the number of animation frames) in your scenario data file for the terrain you created, in order for the entire sequence to be shown. Link to comment Share on other sites More sharing options...
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