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Posted

I haven't had any need for variables so far, as the scripts work fine without them. However, after looking at some of JV's scripts, can variables be set as say...

 

Code:
variables;i == get_flag(4,1);j == char_has_trait(get_memory_cell(4),12);k == get_spell_level(get_memory_cell(4),0,7);
Thanks
Posted

Close. Only one equals sign is used when assigning variables, and each line of integer variables requires a short before initialization.

 

So it'd look more like this:

Code:
variables;short i = get_flag(4,1);short j = char_has_trait(get_memory_cell(4),12);short k = get_spell_level(get_memory_cell(4),0,7);
Posted

Yes, they definitely can be set to things like that. However, there's a few things that need to be fixed...

 

Code:
variables;short i = get_flag(4,1);short j = char_has_trait(get_memory_cell(4),12);short k = get_spell_level(get_memory_cell(4),0,7);
Each numeric variable needs to have 'short' before it. Also, when defining a variable, you just use one '='. The symbol '==' tells the game to check if, say, variable i is equal to the value of flag (4,1).

 

EDIT: Curse you, Nioca!

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