Tenderfoot Thahd who cares Posted June 26, 2005 Share Posted June 26, 2005 There's a barrier and I need to clear it through the script. Like what used to happen in Fort Dranlon in Av2. I don't think block_entry will work. I want the barrier to disappear. Is it possible? Link to comment Share on other sites More sharing options...
Chittering Clawbug Linthar Posted June 26, 2005 Share Posted June 26, 2005 I believe the call you are looking for is put_object_on_space. Since barriers count as objects, and putting -1 for the object type removes all objects from the space it should work. The entry for the call in the appendix should have all the info needed. Link to comment Share on other sites More sharing options...
Tenderfoot Thahd who cares Posted June 27, 2005 Author Share Posted June 27, 2005 Thanx, that worked. Didn't know that barriers were "objects". Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted June 27, 2005 Share Posted June 27, 2005 I'd just like to mention that call put_stain_on_space, when set to -1, does not remove any stains, and can quite possibly return an error. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 28, 2005 Share Posted June 28, 2005 Yeah, the put_stain_on_space bug has been mentioned before. Sometimes it works for some people, sometimes it doesn't work at all. Fortunately stains are just cosmetic so it's not such a big deal. Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted June 28, 2005 Share Posted June 28, 2005 Stains are *usually* cosmetic. However, if you're writing a script where the character revives corpses found on the ground, it can be very annoying to get stuck like that. Now that I think about it, a call could be placed in all creature scripts which would place a "blood stain" item upon death... That would work, wouldn't it? Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted June 29, 2005 Share Posted June 29, 2005 that hapens all the time, doesn't it? When you slay some monster, a blood stain appears on the ground. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 29, 2005 Share Posted June 29, 2005 Yes, but what he wants is for there to be a removable blood stain, and there's no reliable, non-buggy way to remove stains in the current version of BoA. A problem with making them items would be that a player could walk around picking up blood stains off the ground, which would be silly. Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted June 29, 2005 Share Posted June 29, 2005 Which is why I'm not going to do it. I suppose the points on the map could be tracked by x,y... And then they could be cleared each time the pcs entered a town... Does someone else want to do this? I'd like to see it finished, but I'm too lazy. Link to comment Share on other sites More sharing options...
Kyshakk Koan Dallerdin with a custom moniker. Posted July 10, 2005 Share Posted July 10, 2005 They could be ridiculously heavy items. Then nobody but a god party would be picking them up. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted July 10, 2005 Share Posted July 10, 2005 Seeing 500-pound bloodstains on the "get items" screen would still be something of a surreal experience. Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma *Milu* Posted July 10, 2005 Share Posted July 10, 2005 A heavy "body" item would seem more natural than a "blood stain" item. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted July 10, 2005 Share Posted July 10, 2005 Quote: Originally written by *Milu*:A heavy "body" item would seem more natural than a "blood stain" item. What possible reason could adventurers have of picking up corpses? (apart from giving them to vampires ofcourse) - Archmagus Micael Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted July 10, 2005 Share Posted July 10, 2005 Don't vampires only drink the blood of the living? You could feed corpses to dogs. Or, as would be more likely in the world of Avernum, bring them to a healer so they can be revived. I mean, the player's party brings its dead members to healers, right? There's no reason beyond game mechanics why they couldn't do it with someone else's corpse. Ha ha ha, I should rephrase that, but I won't. It amuses me. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted July 10, 2005 Share Posted July 10, 2005 Quote: Originally written by The Almighty Doer of Stuff:Don't vampires only drink the blood of the living? You could feed corpses to dogs. Or, as would be more likely in the world of Avernum, bring them to a healer so they can be revived. I mean, the player's party brings its dead members to healers, right? There's no reason beyond game mechanics why they couldn't do it with someone else's corpse. Ha ha ha, I should rephrase that, but I won't. It amuses me. Maybe it's just me, bit I don't get the amusing part... - Archmagus Micael Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted July 10, 2005 Share Posted July 10, 2005 Actually, that's not a bad idea. Something neat could be done with that. Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted July 10, 2005 Share Posted July 10, 2005 One possible idea- you could have creatures drop a few "general" types of corpses. Humanoid, Beast, Slime, etc., and whatever else you'd be interested in. Then, make undead types like "Skeleton", "Beast Skeleton", "Undead Slime", etc. (Maybe you can have 'really powerful' varieties for more devious enemies.) Have the call apply to a rectangle (see the Codex for that), and create creatures on those spaces. And hey- you could have it so that it becomes worthwhile for the party to pick up those totally-unwieldy corpses, since they can revive 'em in future battles! Heck, you could even have a mission where you need an attractive date to get into the ball, and one of the town prositutes wouldn't look so bad as a dressed-up zombie... ... Right. Well, take the idea as you will. Link to comment Share on other sites More sharing options...
Unflappable Drayk Fyora Toast With Roamer Butter Posted July 10, 2005 Share Posted July 10, 2005 This is ridiculous but you could make the bloodstains as monsters. When you killed them they would disappear. Basically a really slow moving one hp monster. You kill it, it disappears. Ha. Or you could make an immobile monster which you would have to kill and it would disappear. Have the picture of a monster-- a door monster. You hit it and it dies no longer blocking the opening. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 11, 2005 Share Posted July 11, 2005 If Phaedra dies in Bahssikava, she drops her own corpse, and you have to bring her back to a healer to revive her. TM's idea sounds like a part of a Michael Slack scenario. And the door-monster idea worked better in BoE, but it probably still would work in BoA. Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma *Milu* Posted July 11, 2005 Share Posted July 11, 2005 Quote: Originally written by Archmagus Micael:What possible reason could adventurers have of picking up corpses? (apart from giving them to vampires ofcourse) - Archmagus Micael Quote: Stains are *usually* cosmetic. However, if you're writing a script where the character revives corpses found on the ground, it can be very annoying to get stuck like that. ^ That. Of course the other possibilities that were mentioned are not bad, either... (mostly) Hmm... Collect bodies and sell them to a necromancer... burn them to prevent their becoming zombies... Making your own undead army is the best idea so far, in my opinion. It's great. Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted July 12, 2005 Share Posted July 12, 2005 So that's that. Problem solved. But the original barrier still stands: how to make a monster which, rather than summoning, uses resources to make zombies. In combat. Most likely through a script. Or, to rephrase: what's the best way to make the PCs able to revive corpses in battle, rather than running back to town for help from the stupid healers. PC ability? A ritual perhaps? Or maybe an item with necromatic powers? Link to comment Share on other sites More sharing options...
Recommended Posts