Articulate Vlish Erik Westra Posted April 4, 2004 Share Posted April 4, 2004 Maybe I'm just being blind, but I can't for the life of me find a script command to make the party leave the current town. The manual says that it can be done, but I can't figure it out. Any ideas? Thanks, - Erik. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Newtfeet Posted April 4, 2004 Share Posted April 4, 2004 There might be a better way, but I see change_outdoor_location(). The manual says that's for long distance, though; I haven't seen another one. Link to comment Share on other sites More sharing options...
Articulate Vlish Erik Westra Posted April 4, 2004 Author Share Posted April 4, 2004 Quote: There might be a better way, but I see change_outdoor_location(). The manual says that's for long distance, though; I haven't seen another one. Alas, I've already tried that. I'm not sure what change_outdoor_location() does exactly, but when I tried calling it from within a special encounter within a town the party didn't move at all. Thanks for the suggestion, though... Link to comment Share on other sites More sharing options...
Garrulous Glaahk Newtfeet Posted April 4, 2004 Share Posted April 4, 2004 That's all I can see. Hmm... Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted April 4, 2004 Share Posted April 4, 2004 Try this: move_to_new_town(which_town, x_coordinate,y_coordinate); Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted April 4, 2004 Share Posted April 4, 2004 If you want a script to boot the party out of the town and into the outdoors, then just create a really tiny town (ie. a small town with its boundaries being extremely constraining) and use a move_to_new_town(); to send the party there. (Be sure to properly identify this town's exit coordinates!) Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted April 4, 2004 Share Posted April 4, 2004 change_outdoor_location() probably changes the coordinates the party will be at when they leave town. I can't be sure of this though, since I have Windows. Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted April 4, 2004 Share Posted April 4, 2004 If it works like its BoE equivalent does, then yes. (This kind of node is used to connect the caves in VotDT to the surface.) Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted April 5, 2004 Share Posted April 5, 2004 There is no call to actually instantly boot the party out of a town. The best you can do is teleport them to a location at which they are then forced to walk out. - Jeff Link to comment Share on other sites More sharing options...
Recommended Posts