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Special Encounter to Leave Town?


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There might be a better way, but I see change_outdoor_location(). The manual says that's for long distance, though; I haven't seen another one.
Alas, I've already tried that. I'm not sure what change_outdoor_location() does exactly, but when I tried calling it from within a special encounter within a town the party didn't move at all.

Thanks for the suggestion, though...
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If you want a script to boot the party out of the town and into the outdoors, then just create a really tiny town (ie. a small town with its boundaries being extremely constraining) and use a move_to_new_town(); to send the party there. (Be sure to properly identify this town's exit coordinates!)

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