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cutscene door appearance


bigblue
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I wanted to have a short cutscene in my scenario. A person appears and opens the way for the party. So, there is a wall in loc(16,9) and I wanted a door to appear. It works fine, but after the cutscene the party can't use the door. The door behaves like a wall. This is my piece of script:

 

beginstate 15;

if(get_flag(5,4) == 0) {

activate_hidden_group(4);

force_instant_terrain_redraw();

pause(25);

 

text_bubble_on_char(9,"... was a wise choice.");

force_instant_terrain_redraw();

pause(25);

 

text_bubble_on_char(9,"");

text_bubble_on_char(9,"This is the way.");

set_terrain(16,9,48);

force_instant_terrain_redraw();

pause(25);

 

erase_char(9);

force_instant_terrain_redraw();

 

set_flag(5,4,1);

}

break;

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