bigblue Posted September 26, 2004 Share Posted September 26, 2004 I wanted to have a short cutscene in my scenario. A person appears and opens the way for the party. So, there is a wall in loc(16,9) and I wanted a door to appear. It works fine, but after the cutscene the party can't use the door. The door behaves like a wall. This is my piece of script: beginstate 15; if(get_flag(5,4) == 0) { activate_hidden_group(4); force_instant_terrain_redraw(); pause(25); text_bubble_on_char(9,"... was a wise choice."); force_instant_terrain_redraw(); pause(25); text_bubble_on_char(9,""); text_bubble_on_char(9,"This is the way."); set_terrain(16,9,48); force_instant_terrain_redraw(); pause(25); erase_char(9); force_instant_terrain_redraw(); set_flag(5,4,1); } break; Link to comment Share on other sites More sharing options...
Lilith Posted September 26, 2004 Share Posted September 26, 2004 You need to put a door script on the space that's going to contain the door. Link to comment Share on other sites More sharing options...
bigblue Posted September 26, 2004 Author Share Posted September 26, 2004 That seems logical. Thx. I didn't know that I can put door scripts on any terrain. Link to comment Share on other sites More sharing options...
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