Unflappable Drayk Icshi Posted May 18, 2004 Share Posted May 18, 2004 I don't quite understand how to use the turn_on_debug_mode() call. In which script do you put it? The scenario script, or what? And where in the script do you put it? EDIT: Oops! Put this topic in the wrong forum! Could the moderator please move this over to the BoA Scenario Editor forum? Thanks! Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 18, 2004 Share Posted May 18, 2004 Never having used it, this is my understanding: it depends on when you want to turn debug mode on. If you want to play through the whole thing in debug mode, put it in the START_SCEN_STATE. If you only want to play one part of one town in debug mode, put it in a state in that town and put a special encounter rectangle that calls that state. At least, that's how it should work, but if anyone knows anything to the contrary, please correct me. Link to comment Share on other sites More sharing options...
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