Burgeoning Battle Gamma gcmaxxon Posted September 13, 2005 Share Posted September 13, 2005 Hi, Is there a simple way to check out your new coding without having to go through the whole scenario just to see the results, then having to go back and forth until you get it just right? What I mean is there a way of just checking the new town out by it self and then later just attach it to the main scenario? Sort of like a subroutine that is called from the main scenario and if ok as it is then left attached. Thanks in advance for any help. gcmaxxon BTW, thanks for the cutscene advice. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted September 13, 2005 Share Posted September 13, 2005 Two ways: for simple typos and incorrect uses of calls, Alint . For everything else, use Set Starting Location to set yourself in the right spot and run through it in the game. Link to comment Share on other sites More sharing options...
Seasoned Roamer Master Xan Posted September 13, 2005 Share Posted September 13, 2005 I find a combination of Set Starting Location and Debugging Mode to be most effective. Alternatively, you could place the code (or import the town) into a small, testing scenario. But that seems like more work than is required. I suppose you could also just add an entrance to the town near where the party normally starts, like in a bunch of trees or something. In fact, that way you could test all your towns with a forest of town entrances... Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma gcmaxxon Posted September 13, 2005 Author Share Posted September 13, 2005 Hi, Is this an example of set start location? Quote: beginstate 12; move_to_new_town(4, 12, 13); break; gcmaxxon Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted September 13, 2005 Share Posted September 13, 2005 No. It's in the Town (and Outdoor) menu in the editor. Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma gcmaxxon Posted September 13, 2005 Author Share Posted September 13, 2005 Hi, Ok, I found it. Thanks for the help. This will make my life so much simlper. Quote: Referrance: BoA Editor Docs v1.2, pg. 20 Setting the Starting Location: One thing you will need to do for every scenario is edit where the party starts out when they first enter it. The party always starts somewhere inside one of your towns. There are two steps for this. First, go to the outdoor section containing the town the party starts in. Select Set Starting Location from the Outdoor menu and then select the location of the town the party starts in. Then load the town the party starts in. Select Set Starting Location from the Town menu, and t h e n select the location in the town the party starts at . For more details on editing/loading towns and outdoor sections, read the chapters on Editing t h e Outdoors and Editing Towns. I just put the referrance there for anyone else who may be having similar problems coding and learning at the same time. gcmaxxon Link to comment Share on other sites More sharing options...
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